Crushers hit too far (much further than the model and animation), bulwalks block where their shield isnt (hitbox is way bigger for raised shield than the model)

Contrary to popular belief, games are better when theyre less forgiving.

They also do ice skate. Some inherited code or design from VT2 Maulers or Chaos warriors and the player targeting.

They have two seperate overheads, oneā€™s a stationary one and oneā€™s a chasey running overhead that iceskates. Iā€™m just saying thereā€™d be iceskating and even more severe iceskating on all of them if you didnā€™t have to dodge to avoid them otherwise. The current hitboxes and animations seem alright, they force you to dodge but itā€™s not offensively stupid/off or anything.

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bad tip imo, purely due to the emphasis on ā€˜neverā€™. if you dodge sideways you donā€™t create additional space, so if the crushers/maulers are tightly packed the ones further back might pass the one attacking you from the side and thus block a consecutive sideways dodge, or just hit you since youā€™re still in their range (necessitating a dodge-slide or w/e). backwards dodge will create enough space to dodge sideways even in that situation.
you use the type of dodge that is appropriate and aside from disablers there isnā€™t really a universal rule of ā€˜dodge enemy x always sideways/backwardsā€™.

Personlly i run 4gb direct fiber connection. A decent pc which meets the requirements to run this game on 2 pcā€™s on high settings. there is not much i could do to improve anything on my side.

However, when we run high intens. auric it looks like the server is about to give up while the demand on my pc does not increase significant. This also changes per match, sometimes it isnt such a problem.

I also live near some big server hubs so my distance is also good.

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And you obviously checked all internet nodes

I play only auric high int / maelstrom (but not now cause it is bugged) for two reasons: I need to complete penances, and we had so power increase that regular board seems not challenging at all.
I donā€™t like hardest difficulties, I just play what I feel like challenging but without being frustrating.
Anyways, all this to saidā€¦ I have never experimented what you describe.
However, several times I had problems related to the network. And there are a lot of these problems in the game. But, I donā€™t think it is the servers themselves. The servers are correctly dealing with all datasā€¦ but if the server register that you were hit, or if the packet of a bullet that hit never reach the server, it results in the first hypothesis that you never dodged for the server and in the second that you have never used a bullet.

guys having problems with crusher type enemies should never dodge backwards, same as you should never climb high places if youā€™ afraid of height, simple as.

its a bit of a no brainer that dudes adept in the game can get away with much more to their arsenal.
(aka see the stuff i put in brackets literally behind the never quote :smile:)

this here specific went out to a guy in question giving him an easier time.

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this get worse and more noticeable on stairsā€¦my own exp confirms

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Visible hitboxes would be so cool, but probably maddening if I ever got confirmation hitboxes were tracking players in silly broken ways.

Iā€™ve seen someone using a mod showing hitboxes in Vermintide (not useful for regular play but helpful when learning about how the game handles various weapons etc)

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Several mods fall under this category. Danger Zone is clearly something that can help you to understand the game.

The same goes for Healthbar, which allows you to see, in a real game, how effective a weapon is against each enemy.

Thatā€™s also the beauty of such mods, they can teach you game mechanics. And once youā€™ve learned them, you can remove these mods and still retain the knowledge to play better.

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Can confirm this.
I happens quite rarely, but any elite using overhead attack can slide towards you mid swing.
I would also say, that compared to the CW / maulers from VT2 the crushers really track your dodges in the beginning of your swing and the AoE especially in front feels bigger. Just a subjective feeling.

I generally donā€™t have trouble with crushers as long as I have seen/heard them coming. I only really get hit by crushers if thereā€™s so many itā€™s become hard to track where in their attack-animations they all are, or if Iā€™m stacked up on top of allies and someone happens to bait an attack into me without me having noticed it.

The first lesson I learned about Crushers and which have served me well, is that you should generally avoid dodging backwards because the reach of their overhead swing is further than you anticipate.

However the width hitbox of the overhead swing is actually extremely narrow, surprisingly so, so even with very little sideways movement youā€™re almost always guaranteed to clear the swing if you dodge sideways. Once you learn to recognize when the swing is coming, and that you should always try to dodge sideways rather than backwards, you can easily fight off 4-5 crushers simultaneously.

Overall I think crushers are fine the way they are. When Iā€™ve been downed by one I either know Iā€™ve made a mistake and how I made it (failed to notice terrain blocking my movement, for example), or thereā€™s been bad latency, or itā€™s come from behind in the middle of a big battle/an ally has dodged into me.

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You also need to keep in mind what direction other people in your team could be dodging in, since even crushers that are not targeting you can crush you if a teammate dodges past you.

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This, though I have no doubt thereā€™s been times Iā€™ve been latencyā€™d to death by them just holding on to their swing for an eternity, there are a good many more where a horde has decided only I am worthy of their mallets, and the tiniest of desperate ā€˜Iā€™ve dodged 5 times past my limit already but just have to tryā€™ nudges to the right/left have resulted in them just full wiffing me and me flailing away into the night verses becoming a pancake.

Then I forget that, and dodge backward because ā€˜ohh they are far enough awa-ā€™ downed ā€˜son of aā€™

(though I do think if they are far away, sometimes even going ā€˜left and rightā€™ can be treated as a ā€˜back upā€™ and they turn to follow you and bonk you, but unsure if thatā€™s just also latency or partly the problem most in here are experiencing).