Currently, the critical is applied when the start of an attack. Not when the attack is actually landed on the target.
I think this is weird. I mean, think about it.
It is not sure the strike would be critical or not before the strike is actually landed on.
Most of other games does. Critical or not is calculated when it’s landed on the target. Not before.
So, I think the critical should be applied when it’s landed on the target.
- When the “attack” is landed on the target
- Same as now: Applied when the start of an attack