Issue Type (Required):
Crash - During Play
Issue Description (Required):
Multiple crashes while loading into missions seems to be my one thing. Whether i’m loading straight into a mission from the mourningstar or i’m loading from the pre-mission lobby. The 1-2 seconds of black screen before it shows the loading screen where we are on the rapture, there is a tiny interruption in audio. If the audio cuts completely, both monitors will go black, and the game will crash.
[PC] Do You Use Mods? (Optional):
No, I don’t use mods
Reproduction Rate (Required):
Common (<50%)
Platform (Required):
PC - Steam
Player ID (Optional):
[PC] Crash Report (Optional):
12/08/24: 1ST: CRASHED WHEN LOADING INTO A MISSION FROM THE MOURNINGSTAR
GUID: b9a056a5-24b6-4872-8428-87f1ca4e9c57
Log File:
Info Type:
[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_RESET
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1554
in function stingray::aftermath::d3d_assert
12/08/24: 2ND CRASH: CRASHED WHEN LOADING INTO A MISSION FROM THE MOURNINGSTAR.
GUID: d0d5f4af-94b8-497a-98c1-e139f41a13bd
Log File:
Info Type:
[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_RESET
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1554
in function stingray::aftermath::d3d_assert
12/08/24: 3RD CRASH: HIT READY IN THE PRE MISSION LOBBY
GUID: 3319be04-b86e-4849-88b8-cf432ba7da06
Log File:
Info Type:
[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550
in function stingray::aftermath::d3d_assert