At D:\a\d\e2af82edaa31c93c6098ffbd561125ed\b0be1561439953a6\stingray\runtime\d3d12_render_device\d3d12_debug.cpp:1638 in function stingray::aftermath::d3d_assert
We have had 2 hot fixes from AMD, including one (26.6.4) this morning, but neither seem to have fixed the issue. Is there any update regarding this - is it something on your end now that AMD has updated, or do we know when AMD is going to release a fix that addresses this issue?