Playing Into the Next Legend as a client in a public lobby, when the team wiped. Instead of waiting to load into the host’s keep (or wait for the host migration if the host quits first), I left the match as soon as the last player died so I could join a new game faster. However, instead of loading into my keep like what usually happens, my game crashed: “scripts/game_state/state_ingame_running.lua:533: attempt to index local ‘profile’ (a nil value)”.
Crashify didn’t show up. I’m attaching the console log and crash dump.
Excerpt from the console log:
<<Lua Error>>scripts/game_state/state_ingame_running.lua:533: attempt to index local 'profile' (a nil value)<</Lua Error>>
<<Lua Stack>> [1] scripts/game_state/state_ingame_running.lua:533: in function commit_complete_callback
[2] scripts/managers/backend_playfab/playfab_mirror.lua:758: in function _check_current_commit
[3] scripts/managers/backend_playfab/playfab_mirror.lua:717: in function update
[4] ...pts/managers/backend_playfab/backend_manager_playfab.lua:426: in function update
[5] scripts/game_state/state_ingame.lua:765: in function update
[6] foundation/scripts/util/state_machine.lua:145: in function update
[7] scripts/boot.lua:664: in function game_update
[8] scripts/boot.lua:467:in function <scripts/boot.lua:465>
<</Lua Stack>>
crash_dump-2018-10-22-11.44.30-A7753418-9789-432B-9D23-2434.dmp (435.9 KB)