Crash during startup

GUID: eaf02d51-0c6b-4aff-9c60-744f063bfc56
Log File:
Info Type:

[Script Error]: …ers/game_mode/spawning_components/adventure_spawning.lua:383: attempt to index local ‘ammo’ (a nil value)

console-2019-08-11-16.09.31-71082f69-8d4a-4850-8419-7303b28972da.log (417.1 KB)

Strange one, looks to have happened just the once right?

Yeah. Cant remember it happening a second time.

I guess you jinxed it. Cant upload full console.log so I just pasted the relevant part (hopefully).

GUID: 4b86e5ef-51eb-4636-88ac-94db19f1235b
Log File:
Info Type:

[Script Error]: …ers/game_mode/spawning_components/adventure_spawning.lua:385: attempt to perform arithmetic on field ‘ability_cooldown_percentage’ (a nil value)

20:03:29.742 <>…ers/game_mode/spawning_components/adventure_spawning.lua:385: attempt to perform arithmetic on field ‘ability_cooldown_percentage’ (a nil value)<</Lua Error>>
<>
{00007ff7c1a70000, 009d9000, 5d53f983, 68d684a7-5d57-4797-9349-e7506f98b233, 00000001, E:\agent-work\tmp-builds\engine_release_wom_2019_07_08\engine\win64\release\vermintide2.pdb}
{00007ffcc6440000, 001f0000, c00f8a30, cfd10e5f-223f-ee5f-2622-7cb82510fedc, 00000001, ntdll.pdb}
{00007ffcc4760000, 000b2000, d12f214a, b6f0e183-c96d-92a6-97ef-a1f4b153b815, 00000001, kernel32.pdb}

0x00007ff7c1a70000:0x00000000002bcab0
0x00007ff7c1a70000:0x00000000002be3e2
0x00007ff7c1a70000:0x00000000002be69b
0x00007ff7c1a70000:0x00000000002bb100
0x00007ff7c1a70000:0x000000000030a9f4
0x00007ff7c1a70000:0x000000000030a3ba
0x00007ff7c1a70000:0x000000000002f679
0x00007ff7c1a70000:0x000000000002f0cb
0x00007ff7c1a70000:0x0000000000021656
0x00007ff7c1a70000:0x0000000000021c69
0x00007ff7c1a70000:0x0000000000021d72
0x00007ff7c1a70000:0x0000000000466287
0x00007ffcc4760000:0x0000000000017bd4 BaseThreadInitThunk
0x00007ffcc6440000:0x000000000006ce71 RtlUserThreadStart
<>
<>1<</Crash version>>
<>main<</Thread name>>
<>win32<>
<>1b5ec5091c4e<</Build identifier>>
<>release<</Build type>>
<>Developer Build (1.3.0.0)<</Product version>>
<>7d3aae92-e542-48c4-833e-9e77e3db8ee6<>
<>— CPU
CPU: Intel® Core™ i5-6600K CPU @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 4
Family: 0:6, Model: 5:14
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
— Memory
Physical Total: 16334MB
Available: 11972MB
— OS
Windows version 10.0 build 18362, 64 bit
Windows 10
Machine ID 8fabfcb1-d015-4925-acb8-d273a23231e7
— Graphics
Graphics card: NVIDIA GeForce GTX 1070 (DirectX 11.0, 8088MB) Driver version: 43136
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
— Network
Network interface: Intel® Ethernet Connection (2) I219-V (IPv4, IPv6)
— Input
Input device: Mouse (18.1): Maus
Input device: Keyboard (19.4): Tastatur
Input device: Generic (17.0): Gaming Mouse G502
Input device: Gamepad (21.2): Controller (XBOX 360 For Windows)
Input device: Generic (17.0): Quickfire Pro Ultimate N key
<</System Information>>
<>C:\Users\jost-\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2019-08-15-16.52.22-7d3aae92-e542-48c4-833e-9e77e3db8ee6.log<</Console Log>>
<>C:\Users\jost-\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2019-08-15-16.52.22-7d3aae92-e542-48c4-833e-9e77e3db8ee6.dmp<</Crash Dump>>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
<>…ers/game_mode/spawning_components/adventure_spawning.lua:385: attempt to perform arithmetic on field ‘ability_cooldown_percentage’ (a nil value)<</Script Error>>
<> [1] …ers/game_mode/spawning_components/adventure_spawning.lua:385: in function _spawn_player
[2] …ers/game_mode/spawning_components/adventure_spawning.lua:348: in function _update_spawning
[3] …ers/game_mode/spawning_components/adventure_spawning.lua:205: in function update
[4] scripts/managers/game_mode/game_modes/game_mode_weave.lua:50: in function server_update
[5] scripts/managers/game_mode/game_mode_manager.lua:608: in function hook_chain
[6] scripts/mods/vmf/modules/core/hooks.lua:180: in function server_update
[7] scripts/game_state/state_ingame.lua:982: in function hook_chain
[8] scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[9] foundation/scripts/util/state_machine.lua:145: in function update
[10] scripts/boot.lua:764: in function game_update
[11] scripts/boot.lua:528:in function <scripts/boot.lua:526>
<</Lua Stack>>
<> [1] self = table: 00000000071FD960; status = table: 000000000A3589B0; peer_id = “110000107c956c5”; local_player_id = 1; profile_index = 2; career_index = 2; data = table: 00000000057A9360; position = Vector3(-23.9169, 41.4006, 14.5667); rotation = Vector4(0, 0, -0.763351, -0.645984); is_initial_spawn = false; network_consumables = table: 0000000002DF1690; ammo = table: 0000000007D4D420; ammo_melee_percent_int = 100; ammo_ranged_percent_int = 100
[2] self = table: 00000000071FD960; dt = 0.0096433106809854507; t = 124.17874827049673; occupied_slots = table: 0000000001AEA700; network_server = table: 00000000005FC530; i = 4; status = table: 000000000A3589B0; data = table: 00000000057A9360; spawn_state = “spawn”; ready_to_spawn = true; wants_to_spawn = true
[3] self = table: 00000000071FD960; t = 124.17874827049673; dt = 0.0096433106809854507; party = table: 0000000001AEA6D0; occupied_slots = table: 0000000001AEA700; allow_respawns = true
[4] self = table: 00000000076D1E30; t = 124.17874827049673; dt = 0.0096433106809854507
[5] self = table: 000000000986E4A0; dt = 0.0096433106809854507; t = 124.17874827049673
[6] hook_chain = [function]
[7] self = table: 0000000005D89270; dt = 0.0096433106809854507; main_t = 11385.999160120729; is_server = true; Managers = \n\tsmoketest\n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tmechanism\n\tweave\n\tcurl\n\trazer_chroma\n\tinput\n\tinvite\n\tpackage\n\tstate_machine\n\turl_loader\n\teac\n\tparty\n\taccount\n\tworld\n\tdebug_updator\n\tlobby\n\tbackend\n\tnews_ticker\n\tload_time\n\tdeed\n\ttelemetry\n\tchat\n\ttoken\n\tunlock\n\tplay_go\n\tvmf\n\tadmin\n\tlocalizer\n\tmod\n\tperfhud\n\tplayer\n; t = 124.17874827049673; game_mode_ended = false
[8] hook_chain = [function]
[9] self = table: 000000000203FBC0; dt = 0.0096433106809854507; t = 11385.999160120729
[10] self = table: 00000000000136D0; real_world_dt = 0.0096433106809854507; dt = 0.0096433106809854507; t = 11385.999160120729
[11] dt = 0.0096433106809854507
<</Lua Locals>>
<> [1] _profile_synchronizer = table: 00000000005F9650; _num_spawn_points_used = 4; _respawn_handler = table: 0000000005B1E740; _side = table: 0000000001228490; _spawning = true; _saved_game_mode_data = table: 000000000A2FC610; _network_server = table: 00000000005FC530; _respawns_enabled = true; _is_server = true; _spawn_points = table: 00000000074636F0;
[2] _profile_synchronizer = table: 00000000005F9650; _num_spawn_points_used = 4; _respawn_handler = table: 0000000005B1E740; _side = table: 0000000001228490; _spawning = true; _saved_game_mode_data = table: 000000000A2FC610; _network_server = table: 00000000005FC530; _respawns_enabled = true; _is_server = true; _spawn_points = table: 00000000074636F0;
[3] _profile_synchronizer = table: 00000000005F9650; _num_spawn_points_used = 4; _respawn_handler = table: 0000000005B1E740; _side = table: 0000000001228490; _spawning = true; _saved_game_mode_data = table: 000000000A2FC610; _network_server = table: 00000000005FC530; _respawns_enabled = true; _is_server = true; _spawn_points = table: 00000000074636F0;
[4] _world = [World]; _end_level_areas = table: 00000000089E1CF0; _player_spawners = table: 000000000628A5F0; _network_transmit = table: 00000000005F7C20; _network_event_delegate = table: 0000000004423840; _initial_peers_ready = true; _num_pending_bot_remove = 0; _weave_spawning = table: 00000000071FD960; _level_failed = false; _debug_end_level_areas = table: 0000000000E9A1C0; _pending_bot_remove = table: 0000000004BAE1A0; _settings = table: 0000000000171A40; about_to_win = false; _level_completed = false; _level_transition_handler = table: 0000000000E9D350; _network_server = table: 00000000005FC530; _adventure_profile_rules = table: 0000000009F2CA20; _profile_synchronizer = table: 00000000005F9650; _is_server = true; _lose_condition_disabled = false;
[5] _world = [World]; _flush_object_set_enable = false; _game_mode_key = “weave”; statistics_db = table: 0000000000A3B030; is_server = true; _network_transmit = table: 00000000005F7C20; _initial_peers_ready = true; _mod_gui = [Gui]; _end_conditions_met = false; _round_started = true; _object_set_names = table: 0000000006B5AA30; _object_sets = table: 0000000006B5AA00; _disable_spawning_reasons = table: 00000000063B7EF0; _looping_event_timers = table: 0000000000498FE0; _mutator_handler = table: 000000000659EC10; network_server = table: 00000000005FC530; _game_mode = table: 00000000076D1E30; _profile_synchronizer = table: 00000000005F9650; level_transition_handler = table: 0000000000E9D350; _level_key = “dlc_scorpion_mine_fire”; _gm_event_end_conditions_met = false; _flow_set_data = table: 0000000009198390; _lobby_host = table: 00000000005FDA60; network_event_delegate = table: 0000000004423840;
[7] world_name = “level_world”; entity_system_bag = table: 000000000966EDB0; network_server = table: 00000000005FC530; entity_system = table: 00000000040C9AE0; parent = table: 00000000000136D0; _level_flow_events = table: 00000000016D93A0; statistics_db = table: 0000000000A3B030; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000007EE4450; profile_synchronizer = table: 00000000005F9650; _debug_gui = [Gui]; network_transmit = table: 00000000005F7C20; _max_local_players = 4; _fps_reporter = table: 0000000003E3D330; num_local_human_players = 1; _lobby_host = table: 00000000005FDA60; world = [World]; last_connected_to_network_at = 124.16910495981574; peer_id = “110000103dec252”; level = [Level]; network_timer_handler = table: 00000000048CDDB0; dt = 0.0096433106809854507; viewport_name = “player_1”; _camera_carrier = table: 00000000063184F0; machines = table: 0000000005EBD360; _quit_game = false; level_transition_handler = table: 0000000000E9D350; _onclose_called = false; dice_keeper = table: 00000000065FBF30; network_clock = table: 0000000009070E80; game_mode_key = “weave”; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000084BBA0; level_key = “dlc_scorpion_mine_fire”; network_event_delegate = table: 0000000004423840;
[9] _params = table: 0000000001C2C940;<</Lua Self>>
[Log end]

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