Constructive Darktide MELEE retrospective and criticism

Saw an opinion the other day. Horrible creatures.

1 Like

I just wanted to second this. Getting hit even once in Vermintide felt like a failure and the distinctive noises for getting hit really helped drive that point home. I play a lot more recklessly in Darktide and in sown ways that’s how the game is, but in part it’s because I’m often completely unaware I’m being hit in the first place.

In terms of VFX/SFX: Enemies react to you hitting them much better in Darktide. It’s possibly the crowning achievement of this game, in fact. It was a bit jarring playing V2 after where creatures are just so much more rigid when getting hit by things.

I think for awhile this distracted me from how sub-par the SFX for the actual weapons mostly are. Things look great when you hit them, but sound mediocre. I think I agree with the consensus here that more weight could be put into the sounds on most weapons.

1 Like

Interestingly, and I wonder if this is headset related, the sword sounds are mixed fairly well for me. I personally prefer the antax effect over the axe in VT2. But your point is clear. I preffer VT2 hammer swings effects over DT now that you put them side by side.

Some of this seems, to me, likely to do with how the audio-mix engine is running stuff. That’s my guess. Its a big issue on some weapons and just a difference on others that I don’t think is too impactful. its especially severe on chain weapons where the revving sounds get buried badly by other effects quite often. Anyway, just wanted to express my appreciation for your side-by-sides because it shows the issues well.

2 Likes

nah, I put a lot of time into VT2 and a good 80% of those weapons could easily fall into bloat category than this game, it just matters less in that game because only modded and like 2 CW chest conditions provide difficulty to where maybe crowbill or 1H axe actually suck. but the majority of weapons cannot combo heavies, which makes them pretty similar to use with their moveset of cleave attack/cleave attack/single target move. and the melee combat far less interesting and replayable than it could be.

like using a falchion on a chaos patrol, your overhead L3 is combo gated behind a move that literally does no damage to super armor anymore because of fat shark nerfs. meanwhile sword and dagger lol.

Uh i dunno maybe, i kinda missed this could be a thing. It’s just overall sword sound palette feels for me more rich and clean in V2.

I like that initial chop sound, but i feel blood spaltter/flesh sound afterwards should be louder and more meaty. Like if I listen it with eyes closed my impression that someone is chopping wet tree or something.

1 Like

incidentally, your post was shared on the reddit and most people said on there that they felt that VT2 sounds were over-engineered and too complex and they preferred DT.

I genuinely don’t understand how anyone could feel that way. VT2 feels like it has so much more oomph, you can feel the armour and whatever getting involved with the impact. DT feels like a single stick hitting a hanging piece of meat. Just lifeless.

Heh, I actually disagree with this one statement, quite a lot!

Don’t get me wrong, the mocap in this game is phenom. The way enemies lose their balance and tumble is A+

But stagger values of weapons are crazy and all over the place. I’m pretty sure nost melee special actions can flinch and stagger crushers, which looks silly as all hell coming from the human characters with their axes and short swords.

Way, way too many 1-handed weapons doing the kind of stagger that would have been reserved for heavier 2-handed weapons in V2

(Shovel is excused, because shovel users are beautiful people. Keep stunlocking that crusher/mauler/flak rager patrol, you brave, glorious bastards)

1 Like

I think what DT does well is the VFX of your weapon hitting things. In that regard it crushes VT2 where most attacks just kinda sweep in front of you and then enemies get hit/react. In DT, I can feel my weapon hit, and then pull through the target if there’s no armor, or the bounce of hitting armour. That feels fantastic (I wish it sounded as good as it looked)

But I do agree that the mechanical implementation of stagger/cleave can be pretty jank

1 Like

I actually agree with you that stagger values are inconsistent and probably too high for some weapons against heavier enemies, in particular Crushers. Like, one of the best more recent changes they made was making Maulers stagger less, but regardless what does and does not stagger enemies doesn’t always match up with what you’d expect from a weapon’s attack (such as the heavy axe heavy attacks staggering Crushers mid-swing).

What I meant to say is that when enemies DO stagger, the visual component of it both looks and feels satisfying, and it’s very easy to Intuit that they’ve been staggered and by how much. In V2 enemies tend to flinch when hit but don’t get pushed around like in Darktide.

2 Likes

Literally everything but the looks is better in V2 than in D. D being a newer game the ONLY thing it has going for it over V2 is the 40K setting that I always liked more, and newer technology making graphics better in theory. In theory. In practice it also runs worse in a way that doesn’t feel like it scales in prettyness with the loss in fps. It’s generally just a much crappier game.

This game is clunkier, buggier, more costly on performance, has worse networking performance, worse weapons, worse classes with worse synergy, worse talents, fewer and more boring enemies, and worse servers.

It’s still buggy to the point of being what I would call beta-worthy now almost a year after release. From how weapons behave, movement physics, getting stuck or slowed down on terrain obstacles that should be purely cosmetic but aren’t, so what have you. There are still feats that don’t work as advertised. The game still crashes routinely on various missions for crying out lood, and there are routinely disconnects when trying to join or start new games.

The Mourningstar also has way less soul than the old castle from V2. The NPCs are way more impersonal and NPC-like, the banter between characters robotic and impersonal. It has NONE of the soul or atmosphere of V2. The whole thing feels rushed for money.

I honestly can’t think of anything this game has going for it over V2 in terms of the quality of the game and the experience of playing it. It’s just newer and in a 40K setting, with everything else being worse.

Even the forkin loading screens while entering into the mourningstar, and going on missions, and the interface menus are all more boring, rushed, low-effort, and generic.

2 Likes

Well they nailed the gun part, feels fun to use almost all range weapons (except staves, they are a huge downgrade), also it’s probably first time ever i enjoy laser weapon in vidya. Modern movement is very satisfying aswell, feels weird to play V2 with no sprint. But overall i agree on every point, despite combat is very addictive in DT, if it hadn’t been a wh40k game i would have still been playing V2. Cause where V2 feels like a story DT feels like just a game.

There was such cosy V2 voice actors stream, just all these people introducing themselves makes me smile. Thing like that just can’t happen with DT, cause there is no chemistry, but a lot of lore talking for complete warhammer newbies like “emprah is a god right?” etc. And there is a reason why we can see so many players are using Kruber, Bardin and Saltzpyre names for their characters in DT.

1 Like

Thanks for posting the video.

That said I really have to disagree with your statement on Darktide. Have you heard some of those voicelines? Yes, they don’t have a name, but are an archetype. But the voice work clearly had a lot of love put into it.

If there is one thing Fatshark nails 10/10 times, it’s the presentation, specifically the voicework.
Very immersive, very funny and it’s one of the things that makes me hesitant to dogpile on this company. You can see they pour their heart into it. Always have.

3 Likes

I’m not saying voicework is bad, there is just no character depth, you can describe archetype attitude to each other or their world view in 1-2 words - zealot judge is righteous purist, ex-enforcer psyker is dutiful and kinda mercyful, german psyker is crazy, etc. As you said, they are archetypes, not characters and that’s what makes them flat and pale.

While V2 characters got their past life and skeletons in the closet, and not only past, they also talk about future plans, more over there are changes in them, like Saltz was much more against Sienna in V1 and in V2 he is just pretending. All these things make them alive and give them soul. Like Kerillian&Sienna’s girl-talks about Kruber become a GK is more interesting then all DT convos.

1 Like

Yeah. The Ubersreik 5 is very memorable. Their voice acting is phenomenal, it adds to the synergy as well as the party dynamic of the group. Plus the enthusiastic delivery of lines is what adds to the experience. I fell in love with Saltzpyre, Kruber, Bardin, Witch, and Elf precisely because of how passionate the voice actors were. I adored how the Ubersreik 5 would banter with each other. Additionally, the voice actors would inspire me during boss fights or horde rushes. Pushing me into a frenzy where I get super excited and start laughing like an absolute maniac as I hack enemies down. In contrast the voice acting in Darktide feels so dry and boring, like white noise to brain organ - which is to say, quite forgettable.

I had none of those memorable experiences that I enjoyed from Vermintide. Heck, I can’t even remember one dialogue bit from “Beta”, other than that embarrassing, “we are warriors” segment from prologue.

DT’s voicelines are good in a vacuum but the lack of chemistry and generic interactions really show how shallow they really are

These things bring V2 to life for sure. But for players like me i actually prefer the RP aspect of being my own character with an archetypal personality that isn’t the “chosen one” trope from every other game ever. I also much prefer darktides gameplay loop to VT2s as evidenced by my 5x1 playtime.

The melee weapons in DT feel great to me but just need a balance pass in some areas. I love the mechanics of the chain weapons and thunder hammers but hate how weak they are. Even the heavy sword feels great to use with its complex comboes and armor weaknesses.

In any case i think some things are just down to taste.

2 Likes

yeah I agree. I’m not an RP guy, I’ll take a thoughtful, in-depth pre-established character over a surface-level custom one any day of the week.

Once in a while I have a chuckle at the banter between characters but I really do miss the relationships built between the U5

1 Like

my taste is better than ur taste because i eat jars of yellow mustard. fit me

1 Like

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.