Congrats fatshark for making Havoc for Ogryn miserable

After constantly nerfing the class patch after patch, you introduce a mode where constantly spamming bubble and voc is the right downplay, and you’re encouraging this brainrot gameplay by implementing gunner-like modifiers with which you can’t play melee. And then there’s Ogryn with whom you literaly can’t add anything to the table. Shield? Lmao, why do you need a shield when there’s a bubble. Taunt? Why? When there’s voc negating any damage or even better Zealot with stagger and toughness replenish plus immunity buff.
Barrage is a fn joke with a cooldown of 7 business days and you can’t abuse it everytime or in most situations you are stuck in.
And I don’t even need to mention that Indomitable is completely useless and is interruptable by literally anything before you even could do anything, before running animation is even started but now it’s interrupted and on CD.
In the end you are forced to play with taunt to give at least something among the most trashiest abilities you have. While taunt in this game is so fn bad compared to taunt mechanics in other games, I can’t even.

3 Likes

Taunt is the option for Havoc. You press a button and every chaff Gunner will turn into a melee, which is a huge boon in a mode that features those as its primary scare. VoC lost a lot of its survivability because of the removed Grace, and the absence of the special spam Auric Mael throws at you.

Nothing beats the Psykers bubble, but Taunt is very handy. Not only for the Gunner conversion but also to manage aggro from the guaranteed Monster/Boss duo plus wave that will spawn. Being able to interrupt specials like the Trapper via Taunt also comes in clutch at times.

Every Gun reliant build is a joke in the later Havoc levels. The only exception are Shocktrooper based Vet builds with Ammo Aura.

Havoc is all about shutting down those Gunners. When that is handled, Ogryns melee power is more than welcome.

1 Like

I think that Havoc is miserable for any team that does not abuse very specific anti-Havoc measures, mostly certain ability spam and gold toughness spam.
if you’re struggling on Ogryn because your team isn’t doing that, then you would be struggling on any class because your team isn’t doing that. The big problem with Havoc is that there’s no variety.

As far as Ogryn goes, his only problem as far it fits into this is that he loses most of his inherent defensive advantages so he needs to adjust whereas some other classes don’t have to. Zealot shares this problem with Ogryn. Basically the melee classes can’t melee gunners unless they’re going in there with chorus and bubbles and VoC. Meanwhile, Vet and Psyker sort of play it as usual, never having relied on meleeing gunners in the first place. Unlike Zealot though, Ogryn has no unique puzzle pieces to bring to the Havoc puzzle. The chorus zealot and the VoC vet and the bubble psyker are all directly countering what Havoc does. Consider survivalist directly countering the -75% ammo, gold toughness directly countering that crushers oneshot you to death, or zealot beacon countering the corruption increase. Ogryn has nothing like that. He just does what he does anyway, mash heavies into fat melee frontlines. Not completely unfun but you know.
That isn’t to say Ogryn is useless, it’s just kind of lame that the other 3 classes all bring something only they can do. You want to actually have a zealot, psyker, and vet in Havoc, it’s like the gamemode is designed around those 3. You can probably beat the hell out of Havoc with 4 zealots, 4 psykers, 4 vets, but 4 Ogryns? I doubt it. I’d like to see them kill a gunner fortification. Maybe if you get really lucky with spawns or make it a 4 hour mission where one guy taunts and the others advance for every single corner?

So I agree with you, but I just wanted to bring some actual balance thoughts here as to what specifically is causing the dynamic where ogryn feels less valuable.

TL;DR: Havoc seems to require a selection of specific counters to the challenge out of 2-3 builds involved minimum, and Ogryn has none of them. He’s the only class that is literally only nerfed by Havoc and doesn’t get a skill/aura/talent that scales with the difficulty, which is a game design failure. A party has 4 members so he’s still useful for just killing stuff though.

4 Likes

Haven’t tried it in Havoc yet, but Attention Seeker + shield should be pretty powerful.

1 Like

ah yes the classic bad player post right below the post of an ogryn clearing havoc 40.

1 Like

Yeah the balancing for Havoc is ass, especially for Ogryns, they get screwed over the most by fading light, which basically lets shooters and gunners break your toughness in 1 second or less and then your health gets shredded.

I think the shooters and gunners need a nerf in general and the Fading Light mutator should be deleted, not a single person I have spoken to in-game has liked Fading light, everyone say either it sucks or is very rough and unfair.

Basically the shooters and gunners ruin the game balance in havoc (or even auric sometimes) and it just makes the wipes feel very unfair because fatshark made the ranged enemies so crazily strong.

That’s not to mention the real issue, namely that everyone gets a strong Health and Toughness cut.

Health and Toughness Regen are what make the Ogryn stand out. So he has his strongest assets just disabled.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.