Quality of Life suggestions to make things a bit easier for all players.
Illusions - keep collection in cosmetics section
It’d be great if once extracted we could keep illusions in the cosmetics section to be freely applied to any weapon. That’s easier to organize and less likely to be accidentally scrapped. It’d also make it so you didn’t have to pay 20 scrap every single time you switch it to a new weapon. Finally, it’ll allow you to better manage a large selection of all the illusions you’ve collected.
Melee crosshair - allow customization
it’s hard to see just the one white pixel. Allow simple shapes like a “+”
Rerolling Items even while it’s equipped (or allow a “fast” unequip item from all characters option)
Allow reroll/upgrade of equipped items (so it doesn’t require you to switch through potentially all 15 class/subclasses using it just to reroll/upgrade one item)
Stats Transparency
Show overall Character Stats and show stats for weapons and talents.
Feel free to note your own suggestions or great suggestions you’ve seen!
Edit: Love the suggestions that have been added so far!
Improved Inventory Management: You should be able to adjust the Inventories of each character and career from one central hub, no matter which character or career you’re currently playing.
I would REALLY like to see which streamer’s Twitch chat has an ability to vote, if there is multiple of them. Because currently it’s a moderating hell then where’s 2 or more streamers playing together.
I see it like this: streamer-host sees voting ui like normal, but whenever the vote starts, for non-hosts there will be a line of text, like “[Stearmer’s name] chat is now voting on…”
Option to toggle action queue on/off (attack, switch).
Possibly some visual indication of horde/boss incoming because of random stealth encounters.
Visual indication of who is talking in voice chat and possibly some sort of voice volume auto normalization, because people are often too loud/too low.
Improve outlines to better differentiate teammates (color?).
Positioning indicators so you can track people by the screen edge.
Improve friendly-fire warning, both to the inflictor (so he knows he’s getting someone hurt and pretty mad) and inflicted (so he knows who is hitting him instead of bugged voice-chat). A sharp sound or significant crosshair warning would be good.
Great suggestion on the visual indication of who is talking in voice chat!!! I’m sure literally everyone would love to see this too and it just requires a “mic” icon to go active next to the player portrait when someone is talking.
I’d like a short sprint option. Nothing permanent, using your stamina so that if you over use you can’t use your special.
I also understand that it can be tricky since the elf could be faster and the dwarf slower so maybe limit to a quarter of stamina bar refreshed on use of special.
Also can the elf be immune to cliff hanging? Seems odd that the nimble creature can’t pull herself up… maybe give her another handicap?
Along with your idea for displaying Stamina - I’d love to see buff icons display for when things like the “increased Stamina regen” from the “after you successfully heavy attack” talent procs. Or when you do a free “parry” that requires no stamina (weapon trait). That kind of feedback lets you know when you are using talents and weapon traits effectively and lets you improve as a player. Right now it’s hard to tell if I’m doing it correctly.
I highly support the re-rolling stats on equipped items suggestion. I’d actually be more in favour of a bulk unequip from all characters/careers since it’ll make it easier to salvage mats from old items that are spread across characters.
TheGuardianOfMetal’s suggestion for an inventory management sections for all the characters would also be really useful.
I’d also include applying and removing illusions from equipped weapons as well.
Speed up crafting. Select the item to be changed, then a press of a button should apply the crafting effect immediatly. No animation, no waiting. While we are at it, show the changed item immediatly after changing properties/traits as if you would hover over it with the cursor.
Replay/Next (random) map button after finishing a map
Having bots take healing/tomes/grims if they stand close to them and a player pings it. In a perfect world the bots could also take a potion, hold onto it until commanded to pass it to some player.
When re-rolling properties / traits, I’d like to have the options to:
take the new property/trait you just rolled, or
keep the current property/trait instead
The way it was in V1. The way it is now if you have properties that are good but not great and you want to re-roll, you risk having to trust RNG and maybe get stuck with garbage properties if you run out of time / powder.