This post shows how and where player control and choice (crucial aspects of good game design. You want to GIVE these things) are deliberately restricted and what HEALTHY and PROCONSUMER alternatives are.
“All” they had to do was make VT2 but in WH40k…not take away most player control and choice. Just take the VT2 store system…why reduce it to FOMO and obfuscating currency? Why compared to VT2 remove most of the reward systems that give direct feedback to player time and effort put in? Why take features out of the “crafting” system and take even more control away?
“One of the key things you pointed out to us was a desire for more weapons.”…excuse me? 70+ weapons were PROMISED and fatshark did not deliver. Don’t try to push responsibility away!
This community blogpost is absolute corporate bs. Whoever is in charge of the DT team needs to resign or be exited, as harsh as that may sound. This reeks of complete mismanagement. So much core potential absolutely wasted by amateurish design choices.