Community Update #5: Week 2

So essentially the Diablo 3 crafting system.
All this time for that? :rofl:

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This can not be.
My reasoning: If I pay with my steam wallet the Aquilas or the Skins directly is the same “cut of the profit”.

Otherwise it would mean Aquilas are more expensive as they should be to cover some of the cut (which could also be done with higher prices per se).
This would make them even more mean, because right now they obscure ones spendings already (because they remove the connection between real money value and skin).
That they are, in some cases/ countries, a way to avoid some taxes/ profit cuts is another matter why they should not be here or used in the first place.

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I think it is time for me and I presume many others to put this game on the shelf for a month or 3 and come back then and take a look at how things are because atm I know there is no possible way I can keep playing and grinding with how he rng is atm. Also the game just doesnt feel rewarding at all, , love the smashing heretics, but that only gets you so far after 2 weeks of near no progression on 1 character.

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My question about the “only being able to trade out one perk on a weapon” thing. When we consecrate a weapon does it technically become a “new item” and thus reset that “only one perk” thing?

For example:
Blue item + trade out perk = get first perk I want
Then, consecrate blue item to purple giving it a second perk plus the one you changed before, but now it’s a new item so you can choose to change the NEW perk or the old perk (but you probably won’t change the old perk since it’s what you want).

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I’m going to keep repeating this ad-nauseam. But, they said that shared inventory goes against their intended design. And yet, aquillas are shared. Funny how that works.

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Thank you for keeping this topic up!
I really hope they make all resources available for the whole account in the near future, otherwise I do not know how they “intent” to get players to play all the classes we will see over the next few years ; )

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So, we get breadcrumbs thrown at us of things that should have been ready at launch?
That’s a bummer.

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Edit: ignore me, thought refining was for blessings and not perks.

To everyone losing their minds about the crafting update, refining only really makes sense in the scheme of their whole upgrade system. Reblessing allows you to apply the votive offerings you extract from weapons to apply specific blessings to equipment. I’d assume then that you can rebless whatever the unrefinable blessing is.

As it stands it’s not much of an addition to what we have though, we really need the whole system.

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At some point, gear sharing (at the least) must have been considered, otherwise the level restrictions make no sense. Otherwise, what’s objective? to allow players to trade gear either directly or via an auction house? I seriously doubt that.

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Well said. Plus, they said before launch they would implement the crafting system and scoreboard in the coming weeks (implying December), so we really should be getting a release date by now, not more excuses and “we don’t agree with that, but you guys are forcing our hand, so here’s a little something so you would just shut up a little” thing.

We want/need a proper Roadmap and all this points properly addressed, even if it’s just to say “no, we won’t change that”. At least we will know if it’s worth the wait or we should just jump ship now and save our time;

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I’ve visited the shop today and saw no timers :thinking:

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Perks and blessings are different. Blessings on weapons are the two traits with icons towards the bottom, perks are the two above with things like “20% damage to unyielding enemies.” The current wording implies that you will get to reroll one perk on a weapon or Curio, and all the others lock forever. Reblessing will not change this.

Edit: I should add, I believe every single trait listed on a curio is considered a perk, perhaps the first one is a blessing, but I doubt it, so curios will be VERY limited by this system. You will need to roll 3/4 of your curio’s perks perfectly to even begin to consider rerolling the fourth.

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They have the misguided notion that the increased grind also increases player retention and engagement.

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We urgently need to speak to the Darktide Game Director to establish just what the hell is going on.

Seems like a good guy, like he has a 40k insta filled with cool conversions, what happened?

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This post shows how and where player control and choice (crucial aspects of good game design. You want to GIVE these things) are deliberately restricted and what HEALTHY and PROCONSUMER alternatives are.

“All” they had to do was make VT2 but in WH40k…not take away most player control and choice. Just take the VT2 store system…why reduce it to FOMO and obfuscating currency? Why compared to VT2 remove most of the reward systems that give direct feedback to player time and effort put in? Why take features out of the “crafting” system and take even more control away?

“One of the key things you pointed out to us was a desire for more weapons.”…excuse me? 70+ weapons were PROMISED and fatshark did not deliver. Don’t try to push responsibility away!

This community blogpost is absolute corporate bs. Whoever is in charge of the DT team needs to resign or be exited, as harsh as that may sound. This reeks of complete mismanagement. So much core potential absolutely wasted by amateurish design choices.

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This all sounds very good, especially the following…

“Commodore’s Vestures (In-Game Store)
We heard your feedback on the store loud and clear, and we are making adjustments to how Aquilas are packaged. We are working on adding an 2,400 Aquilas pack to the store, which will arrive next week. We will also add a 100 Aquilas pack within the next few weeks, allowing players to buy smaller fractions of Aquilas. In addition, we are also going to change other functionalities of the store over time.”

That’s the right decision, you’ll see that these mechanics weren’t necessary at all. There are certainly many who are willing to continue to support the game with their money. Especially when the last one has finally figured out that this game just needs a bit of time to get going. You clearly show with every update that you are working hard on the game and soon all this “hate” will be gone.

I personally still have a lot of fun after almost 210 hours and even rediscover one or the other weapon. It’s also fun to change from time to time, just like that or to adapt to the mission and map.

I think it’s really great that you listen to the feedback. You can’t imagine how relieved I am now. I don’t know for sure how the others think about it, but I think this was a very important step when it comes to the topic of trust. You have to think, in a way, your fans are your future, just like you are ours when it comes to tide games. That’s why we should really see that we always find the golden mean together. I think with this update you are making a big step on this golden path. I really hope that you see it that way too.

All the best and keep it up, you rock :wink:

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Biggest issues :

Game Crashes causing people to be able to not play/progress
Performance issues causing people to have trouble playing / at all
Mission Screen limited selection and lack of player control
Armoury 1 hr refresh RNG design hell
Sire Melks 24hr refresh and ludicrously grindy currency
Total lack of build variety thanks to terrible weapon balancing

Number of biggest issues addressed : 0

Wow was reading that disappointing. It sounds like you guys are developing and building the crafting system NOW, from scratch. Adding something so tiny and functionality limited as swapping a perk out for a new random one has taken you two weeks to develop.

Who worded that progression siloing section? So the design intent of the game is to maximum player grind? Because that is what it sounds like you are hinting at

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Yes, that’s how I look now inside and certainly also outside. well, with a few pounds more and much shorter hair xD

Is this some kind of sick joke?

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