I recommend everyone re-read the crafting blog and all the fluffy pretty words they used to try and describe how it works, and then have a good laugh by seeing how it’s actually being implemented at this glacial pace, WEEKS AFTER the game game out.
We have learned a lot from our previous choices and gameplay surrounding crafting offered within the Vermintide series. For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression, while giving more impact and agency to you, the player in your preferred playstyle.
The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.
loooooool, nice try. Almost got me that time.