I think the reason behind the backlash against the Power Sword change, as well as identifying who is upset about it, is pretty obvious. We’ve all seen them, wading into a horde and waving their glowing sword around, and I’d argue there’s nothing wrong with this. If that’s what they find fun and it allows them to contribute to the team, that’s what should matter most.
However, when those same people start calling the Veteran useless after said weapon becomes a bit less effective and difficult to use, and would rather stop playing the game altogether than just try using something else, it’s also pretty obvious the weapon needed addressing. I will say that, between this and the recent Psyker buffs, it’s been nice not playing a with 2+ Sharpshooters every map.
Before making any judgement myself, today I took the chance to sit down and actually play with the weapon post-changes. I’ve not been fortunate enough to get Power Cycler (despite checking the shop near daily since launch), but after finding my previous Power Sword felt a bit lackluster, I rolled up a new one and was lucky enough to stumble onto this:
I’d argue that’s close to about the best you could hope for on the weapon without Power Cycler, and I have to admit, it felt like decently powerful, high skill/high reward weapon. It has the capability to deal with any threat reasonably well, and could chunk down hordes about as good as my old pre-nerf Power Sword, and in general felt like a less mobile Illisi.
But whereas the old Power Sword was very forgiving and simple to play, this was quite the opposite. Using the charge attack to set up, you’d activate the weapon while sliding at your target, then go for a charged headshot. If you hit, you get Brutal Momentum and a few stacks of Slaughterer, which you can then maintain on your next, unpowered heavy attacks. If you miss, you’re suddenly wagging a wet noodle around and trying to fight the weapon’s terrible mobility to make space for another attempt.
This was actually really fun, but between the said mobility issues and having to take time to charge the attack, the weapon couldn’t really cut it in clutch situations where reliability is more important. So all in all, a pretty balanced weapon. However, like a Power Cycler build, this is reliant on a very specific and relatively difficult to obtain blessing combination. Without it the weapon was decently usable, but clunky and unfun.
Most people seem to agree that any weapon, let alone something as iconic as the Power Sword, shouldn’t require specific blessing combinations just to be interesting or fun to use. Personally, I was extremely disappointed with the activation mechanic on the power sword (and honestly, power weapons in general) since I first got to play with them at launch. I really do think the weapon needs a total re-work.
However, this is probably unlikely and even if it does happen, quite far away. The issue is clearly that constantly having to charge the weapon is not a very fun playstyle, so here are a few suggestions (forgive that some of these have been repeated before on these forums):
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Rather than having a set number of powered swings, allow the power sword, on activation, to cleave a certain amount of hit mass before losing the bonuses of being charged. This way you could kill a few smaller enemies without feeling the need to slowly activate the weapon between attacks.
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Power cycler could increase this hit mass by 150-200%, still being a very useful blessing, but not absolutely mandatory (Brutal Momentum may arguably be the better choice). We could then balance the weapon around powered hit mass and damage.
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Fully fix all the bugs allowing additional powered swings, and let the weapon go back to having to charged swings before de-powering. It will still be weaker than before the patch, but will be a bit more forgiving and less clunky to use.
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Also, change Power Cycle to only give 1 extra charge. Still very useful, but no longer a necessary blessing.
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Add a Tier 3 Power Cycler blessing that gives only 1 additional charge per swing to make a more easily useable version of the weapon accessible to more people.
tl;dr
As others here have mentioned, the issue isn’t so much with how strong the weapon is now, but with it’s general usability. The Illis works on one swing per activation because it has much better mobility, high damage outside of it’s charged attack, is powered off a class resource, and doesn’t need specific blessings to be fun or effective. The current Power Sword without specific blessings just feels clunky and bad to use by comparison.
It’s true that too many players exclusively used the weapon as a way to cope with higher difficulties, but after the initial Power Sword nerf months ago, it hasn’t exactly been killing anyone else’s fun the way something like a flamethrower arguably could.
That said, I don’t think the weapon should be reverted back to it’s previous state (along with the Brutal Momentum Combat Axe V, it was easily the best melee option for Veteran), but it does need some readjusting to be a fun and interesting weapon to use without specific blessings or combinations thereof, ESPECIALLY considering how difficult and luck based it is to obtain them at the moment.