A game should be designed around how it is played by active players. In my ~1,500 hours of Tide games I’ve never really perceived someone “running off”, I don’t think it exists, but that’s largely my nature as a non-toxic respectful person I just go with the flow, assume the best, if someone is doing something they’re doing it for a reason, if someone is doing something unusual it’s interesting for being unusual and makes game more interesting.
In the game with players who play the playing the game as it is actually played, Coherency not only adds absolutely nothing to to the game but is simply a detriment. It’s nothing but an arbitrary pointless inconvenience.
To add such a thing to your game which is nothing but an arbitrary inconvenicne to how it is played by those who actually played it, is fundamentally taking your game unseriously and being an unserious game designer.
In this perceptionary world of people complaining about people “running off”, complaining about people “chasing kills”, IT’S STILL HAPPENING. They’re still complaining about it. I’ve read hundreds of people complaining about other players “not staying together” “running off” “just wanting to kill stuff”.
So IT DOESN’T EVEN WORK AS AN INCENTIVE. Of course, IT WOULDN’T because the beginner world that these perceptions exist in are beginners who won’t notice or be aware of or be concerned for such a thing, and those who really are all about ““LONE WOLF”” aren’t going to care for it either even if they’re aware of it. It goes both ways. Those who don’t understand why some are so slow and far behind don’t care about the coherency, and those who don’t think it’s some sort of slow paced tactical SWAT game don’t care about the coherency.
The way such a thing would make sense would be if on the first difficulty you simply went all-out and you had big flashing red letters and alarm noises on the player screen when they’re a certain distance from any teammate, you could even tether them together, have a big smiley face appear on the screen and text saying
“WELL DONE, YOU’RE NEAR YOUR TEAMMATES”
and then you can have a party cheer noise and confetti come down the screen. If these people exist who supposedly aren’t aware or need to be handheld then just go all-out and do it properly.
But of course the reason that it makes no difference, the reason everyone is complaining about people “running off” complaining about “COD kiddies just mindlessly kill kill killing!” is that no one ever “ran off” and no one has ever chased kills. It’s simply always been toxic players being toxic and talking badly about others for playing the game how they want to play it.
Fatshark has pandered to toxic players.
The worst place to get advice about a game is from the players who want to talk about other players. Generally this goes beyond games into life that you shouldn’t take advice from those who just like talking about other people. Fatshark may want to give me advice to stay near my teammates, perhaps I shouldn’t forget to wipe my bum, but I have some advice for Fatshark that if they want to make good games and they’re naive about things, they should avoid any advice from players whose main concern and criticism is how other players play the game.
Not only has removing scoreboards not changed how those who like killing lots of stuff still like killing lots of stuff - who would of thought it? It’s almost like it was just a projection by toxic players and Darktide will launch without the basic simple feature of a scoreboard ffs.
Not only has this asinine pointless “coherency” garbage not changed how those who are toxic control freaks still can’t control other players and that those who “run off” still play how they like to play - who would have thought it?
BUT the true poetry is that FUNCTIONALLY COHERENCY IS A PENALTY ON THOSE WHO COMPLAINED ABOUT OTHER PLAYERS “RUNNING OFF”.
Because other players, who are just as important as toxic players and who toxic players have no control over, still play how they naturally like to play, and all that has changed for these toxic control freaks is that now they’re also getting a penalty when other players are being the individuals that they are.
All that Coherency and removal of the scoreboard is, is simply pandering to the worst kinds of vocal minority toxic players.