First up I will begin by prefacing everything with this.
Coherency is a great idea and does not need overly major sweeping changes, just some tweaks to make it effective and engaging. The idea of coherency rewarding good teamwork and positioning with perks and extra toughness regeneration is good. However there are several issues at the moment that inhibit its effectiveness.
Problem 1: Coherency does not encourage good team positioning.
Different classes want to position themselves differently against the enemy. The Zealot wants to weave and bob around the enemy in melee to dodge attacks and cleave through the horde, the Veteran wants them at a good distance away to give him space to engage enemy ranged. However the tiny radius that coherency has means that to benefit from each otherâs coherency aura the Zealot and the Veteran need to stand very close to each other, which means one of them is not performing effectively.
Solution: Make coherency a chain, not an aura. Instead of having the allies within coherency of a character be solely dependent on the number of allies within Xm of them, make it so that coherency can be chained. I.e. if the Zealot is within 10m of the Ogryn, the Ogryn is within 10m of the Psyker, and the Psyker is within 10m of the Veteran, then the Zealot is considered within coherency of the Veteran even if the Zealot and the Veteran are quite far apart. This allows for good players to maintain coherency in a team without compromising their individual classes.
Problem 2: Coherency is unreliable when you need it the most.
You donât need coherency when trundling down a corridor with half a dozen infected standing around. You need it the most when you are under pressure from a horde with a Mauler or two mixed in threatening to break through to tag your ranged characters and volley gunners in the back chunking away at your frontliners. And during this time maintaining coherency constantly is nigh impossible. There is simply too much to keep track of. On top of that a lot of talents are âspikeâ benefits. You get them when an event happens. E.g. Zealotâs âBenedictionâ only has effect when you take Toughness damage. So if the Zealot weaves out of coherency for a second or two just because of their natural dodge pattern and you get shot in the meantime, their talent has no benefit.
In addition, there are abilities that actively encourage you to do things that temporarily break coherency. See Zealot and Ogrynâs charge abilities. Usually these characters are most vulnerable in the few moments after the charge where they are overextended, and thats when they need the coherency benefits the most, but are least likely to have it.
Solution: Make coherency benefits âstickyâ. I.e. they cling on for a few seconds even after you break coherency, reentering coherency would reset the decay timer. This allows some level of flexibility in combat to bob and weave/charge as needed, as long as you dont stray too far and tag back into coherency to refresh the benefits.
Problem 3: Coherency has minimal visual indicator.
A tiny icon in the bottom left is not something you will pay attention to and be aware of during hectic engagements where coherency is the most important. We need something that is extremely easy to identify that does not cause visual clutter.
Solution: Change nametag color of teammates in coherency. We already use the nametags as ways to orientate ourselves during hectic moments and identify the position of our teammates. By having the name color/outline of the nametag change based on coherency status, it becomes much easier for us to see when we are out of coherency and move to correct it.
In summary, coherency currently suffers from the issue of being overly restrictive, having minimal visual indicator, and being unreliable in situations where you need it the most. The benefits from coherency are fine and interesting, but a few QoL changes will help make coherency more intuitive to use without compromising team effectiveness and promote players to learn good team positioning (rather than picking 4 Zealots/Ogryns and clumping into a ball).