The aesthetic I love, its effect… I’m less crazy about. Then you end up getting knocked out of it all the time.
It probably needs some sort of effect built in that rewards players for using it properly… something like % toughness damage reduction for 30s after final pulse, scaling with the ammount of toughness restored to allies and enemies staggered.
While I suspect there’s a bit of exaggeration(?) at play here, if you’re just standing around with it, or holding it for emergency use only, it’s gonna be on the dull side of things.
I particularly like the last idea here; not sure exactly how it’d need to work to make it practical to use (how do I get my team to cluster in this small location to benefit from the ability), but it does offer something interesting. I’m just particularly opposed to the idea of “Make it deal direct damage”; there’s a myriad of things in the game that do damage and here’s something fairly unique that resides in a non-damage-related niche (and is very effective at it)
Depending on the circumstances, you can always just cancel and get back into it - the toughness is amazing to have, but it’s not the only reason to use it. I’ll often use CoSF to secure a revive, but if teammates aren’t forthcoming, I’ll cancel as soon as the next pulse comes out, which staggers enemies long enough to get the revive
Define “using it properly” If I use a single pulse to interrupt a flamer and free someone from a net, is that using it any less properly than using all 5 pulses to interrupt the flamer while my teammate watches? What about using it to provide a toughness buffer as a fight is about to start instead of during the fight when they’ve already taken hits, is that improper use? Or maybe prioritizing a single player who’s on the verge of death over maximising the benefit for the team?
What it needs is to have a stack mechanic where enemies dying near you builds stacks, when you pop chorus the stacks are consumed and causes the first pulse to ignite enemies with a number of stacks of burn based on the stacks built up (lets say max stack 100 consumed for 20 burn stacks so 5:1 ratio). In this way it doesn’t become insanely broken when combined with crit cd reduction spamming the ability because you can only build so man stacks before popping it again if you are spamming it.
Because when do you most often use the ability? When your team is in danger and getting swarmed.
This would give it a bit of damage but not make it a damage ability.
Another possible solution is to simply nerf the ability BUT it lets you keep using your weapons while it is active. After all, the main complaint I see about it isn’t that it is bad, it is that you don’t contribute to the damage output while using it. If it only allowed +50 toughness over and each pulse gave back half as much toughness I think this would be a fair compromise to allow you to keep using your weapons.
I get what you are saying about the inactivity, but the ability is honestly just very very useful for your team.
You might not feel like you are doing anything, but the utility chorus brings has saved my ass on many many runs. So i would not feel bad about not putting out any damage while you are using it.
Granted, the people you are playing with needs to have the brains to actually capitalize on what chorus brings to the table.
Haha you made your point. Dont take me free associating too seriously, but I’ll take before your team is dead as good enough proper use. When I run chorus, I’ve used it to res the team while under pressure and stop mixed crusher horde bumrush mostly. I guess improper use is just not popping it when you should/can, but listing all the situations it could be useful to be invincibile would be take too long