Chorus of spiritual fortitude does not give invulnerability?

Dont want to report a bug, as i may be stupid, but i havent seen tihs problem being discussed.

chorus of spiritual fortitude is supposed to make your teammates immune to stun and give them invulnerability. But it doesnt. They still take dmg and still die under your ability.

I’ve seen it many times during my games from both perspectives. I used this ability while my team was in fire (before it was nerfed) - they still died. I was under this ability and intentionally allowed sniper to hit me - still got dmged. During battles with twins - poison still did dmg to teammates under effect of chorus of spiritual fortitude.

Is it bugged or am i stupid and dont understand how it supposed to work? Not to mention why it gives stun immunity, if ability itself staggers enemies and not letting them hit your team.

And even if invulnerability works - what’s the point of giving both invulnerability and stun immunity. If you cannot be hit, doesnt that mean that enemy wont be able to stun you? And what counts as stun? Because, once again, while i was using this ability - my teammates still got trapped by trappers and grabbed by mutants (mutants release them, as they get staggered by the pulse of ability). And i was trapped and grabbed while being inside this ability.

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Targets out of range (like a scab or dreg gunner) are still able to hit from out of the Chorus range and so could stun/stagger teammates

But, yeah, it says it grants invulnerability to allies, but I have also noticed that this isn’t true. I don’t believe traps or grappling are considered “stun”.

There’s generally a problem with Darktide’s keyword use because there’s nothing in-game that tells you what anything actually means in the game’s coding – you can infer the meaning from plenty of their keywords, but that doesn’t actually mean they’re doing what you think they’re doing.

Inconsistency feels like the Fatshark MO.

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It’s just the wording that’s unclear, as it is for most things Darktide.

The immunity refers to when your team has full toughness, in which case Chorus just like the vet’s VoC will grant you that yellow “overtoughness” effect. When in that state, they will be invulnerable against the next attack made against them. Pox bursters, hounds, snipers, mauler & crusher overhead strikes etc that would normally go right through toughness to deal health and/or corruption dmg can’t do that. Instead, they simply reduce your toughness to around 50% or somesuch. Since Chorus keeps recharging toughness as well, this means your team can simply tank one of those hits once every 1-1.5s or so. While it doesn’t provide immunity to knockbacks, I do seem to recall you don’t get stunned by those overhead attacks like you normally would (assuming you don’t just die). Few attacks stun you however, and those that do tend to kill you outright on T5+ so whether that part is true or not is really hard to see in practice.

That overtoughness however is a vitally important part of those ults, because it lets you use them proactively just before someone is about to be mauled/sniped/exploded. It also makes Chorus double as an all-rounder defense, since while it staggers the melee, it also provides a massive toughness buffer against ranged, all the while granting that overtoughness effect that lets people survive otherwise lethal attacks, and can even shelter your team against flames for a time.

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That’s the problem, mate. It still doesnt work as you described it should.

I had zealot using chorus, i had overtoughness. I peeked out of corner and allowed sniper to shoot me. He punched through yellow toughness, removed my regular toughness and did damage to my health directly. With one shot.

So even at full toughness it still doesnt give you invulnerability

tbh, i never even knew it was supposed to grant invulnerability at all lol i always just used it to top of toughness and push enemies away if we were surrounded.

Unless it was a bug or the last changed something, that’s not at all how it’s ever worked for me. I’ve taken countless burster explosions and sniper shots and never any health damage. However as I said it only gives this protection to a single hit while that overtoughness is active, so what could have happened is some trash or ranged hit you at the same time, in which case whatever hit you first would have simply reduced your toughness and whatever came second would penetrate through whatever remaining toughness you had normally.

Yeah, but Sniper deals x10 toughness damage

Referring to this reddit post

?x multiplier : Attacks may have a multiplier to toughness damage done. This will cause them to inflict more (or in one unique case, less) damage to toughness. With ranged attacks, if this causes the player’s toughness to break, health damage will only be inflicted if the player had less toughness remaining than the attack’s base damage, not multiplied damage.

Snipers do 175 base damage at Damnation difficulty (with a 10x toughness multiplier, so they’re effectively guaranteed to break your toughness unless you can get high enough toughness DR), but if you had >=175 toughness when you’re hit, no health damage will be taken

Burster damage is described as

Non-standard Damage : The third somewhat common attack type. All attacks that are considered neither melee or ranged will fall under this category. If such an attack is to inflict any toughness damage, it will instead immediately inflict 100% toughness damage, no matter what its base damage is. However, damage will only be inflicted to health if the player had less toughness remaining than the attack’s base damage.

Full Spillover : If this attack successfully breaks toughness, it will inflict its full damage to health, as if the player did not have any toughness to begin with. If it does not, this has no effect.

I haven’t tested poxburster interaction anytime recently, so I can’t say anything definitive as to whether actively channelling Chorus or the residual toughness bonus has been protecting me.

From what I’ve been told, the Invulnerability listed by Chorus is supposed to be “You cannot go below 1HP”; I haven’t put it to the test, but the wording alone is misleading. I think most games treat invulnerability as “Cannot be damaged” rather than “Takes damage but cannot die”

I believe stun is specifically the momentary interrupts that you experience if you’re hit when charging a heavy attack, if your toughness is broken (unless you have Thy Wrath Be Swift or the talent near the bottom of the tree after Fury of the Faithful). Being grabbed by a specialist isn’t a stun.

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let’s say sniper deals 100 base dmg. Sniper deals x10 toughness dmg. Invulnerability means whatever dmg comes into you is mitigated completely, so dmg multiplier for invulnerability must be x0
100 * 10 * 0 = 0

So i dont quite understand your comment. I’m asking about if people noticed, that Ability doesnt do whatever it says it does. And if they encountered situations, where they were under effect of this ability and died/took dmg, or they used this ability and noticed teammates died/took dmg.

Otherwise i would’ve written a bug report. Because i installed few hours ago bot spawner and tested it. Bot survived under fire of 19 snipers. 32 gunners. and 12 bombers. So it does make him invulnerable. But i cant see his health and toughness and cannot confirm if he doesnt take any dmg, or if his health doesnt dropp below 1.

Well, if you could provide the recording of that situation we could discuss it way more productively.

Otherwise, you’re leaving us with nothing but speculation.

Maybe you took your hit after the end of Chorus invulnerability cast, and lost all your extra toughness just because “snipers can do that”.

I can vouch for there being no invulnerability component to chorus, it merely stuns units in the immediate area, while doing the new bosses i could very clearly see my teammates still taking damage from hits inside chorus because neither boss is stunned while their shield is up and kept hitting the team

I’m not even sure this needs to be “fixed” to give invulnerability as much as chorus needs a more accurate description

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Yeah, I don’t think it needs to be “team invuln” that’d probably be OP – FS need to proofread their descriptions and make certain they push the correct information in the game, otherwise things like this become misleading as opposed to just simple mistakes.

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