Change flak/cara damage perks?

Hello everyone. I am quite bugged out about flak and carapace damage blessings. On weapons with high rending one can achieve higher damage to armoured units than unamored units with this blessing. That just feels wrong.

So I suggest to remove those blessings on melee weapons and instead give a 5-10% rending blessing. Good idea?

  • yes
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It would have the nice secondary effect to buff weaker weapons while giving next to nothing to meta contenders.

Cheers and have a good one!

To not further trivialise flak adm of all melee weapons against flak could be reduced by 5%. Just a thought

rework melee and weapons as a whole, add a secondary attack (tertiary at that if you count specials) such as a “rabenschnabel” having a blunt and a puncturing side to it.

likewise other weapons could be wielded in either cleaving or penetrating patterns.

huh….huhuh… penetrating

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one should need a distinctively different approach hitting an armored or unarmored opponent as well as physics should reflect the impact and sometimes bouncing off of blows altogether.

that way it wouldn’t feel like a washing program on a dishwasher :insert blessing and perk and push attack button→see em spin

is that a realistic hope to have in seeing it implemented someday? nope.

but melee the way it currently is its either attack a or attack b with a very limited set of attribute options (flak/carapace/unyielding)

1- Remove all “+25% damage against X”

2- Remove all “+10% damage against X”, replace them with the following:

  • +20% damage against Ranged Infantry (Stalkers, Shotgunners, Gunners, Flamers, Bombers, Sniper)
  • +20% damage against Grounded infantry (Groaners/Bruisers/Poxwalkers/Moebian 21st, Ragers, Maulers, Trapper, Dogs, Mutants)
  • +15% damage against Ogryns (Crusher, Bulwarks, Reapers)
  • +15% damage against Bosses (Monstrosities, Captains/Twins)

3- Buff Weakspot one from +10% weakspot damage to +10% weakspot strength (30% weakspot damage instead for ranged weapons)

4- Buff Critical damage one from +10% critical damage to +10% critical strength

5- Buff block cost reduction and Sprint efficiency to 30%

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