I know this topic has come up many times, but it still feels unresolved — chain weapons continue to feel like metallic bats for a good part of their movesets for which the chain feedback just isn’t there, particulary the chainsword.
Suggestions:
Any move that makes a chain weapon “stick” to an enemy should show a proper latching/sawing animation. It’s essential for selling the fantasy. The esvicerator does it well where you have the latching animation only if you hit the max mass the weapon can go through
Special attacks should leave visible sawing decals on enemies — it’s weird that the unrevved attacks leave marks, but the revved, supposedly more brutal attacks don’t. This should apply to chainsword, chainaxe and eviscerator
The impact sound on flak-armored enemies needs love too — the current “bonk” doesn’t match the fantasy a chain weapon should bring.
To be fair, the chainaxe and eviscerator feel closer to what they’re meant to be, as they latch on some of their normal moveset even though they still bounce on other moves and has the bonk sound.
If Fatshark doesn’t want to change entirely the feel of the chainsword for those that don’t like the latching, could we get a blessing that adds shreds to the normal movesets and maybe cleave to the reved moveset ?
Chainsword and evis combat mechanics should probably be based on how the chainaxes works now after they were changed, especially the mK IV that does the saw attack on light attacks, feels more like how a 40k chain weapon should work, also sounds like it, quite satisfying to use. And yes, some proper dismemberment, these weapons are made for it.
That funny I thought when i started the game that the chainaxe more represented in my mind how a chainweapons should feels compared to the chainsword
At least the first chainaxe, i don’t like the feels of the second chainaxe with the stab attack(I like the moveset though).
The sticky attacks are nice and cool in theory, in practice they not only can get you killed (at least you can pull out now), but they can be nauseating due to the sudden jerky camera movements when latching on.
As long as the camera and weapon jerk exists from latching, the “steel bat” is far more practical and not a health hazard.
Yeah, I expected this argument and I get where it’s coming from.
But I’ll say the nauseating effect and camera jerk are a bit overstated. Since you can dodge out of it and it only triggers once a certain mass threshold is passed, I feel like the argument that it can kill you doesn’t hold as much weight anymore—especially after the first reworks of chain weapons.
Here’s my unsolicited take: there are plenty of classical usable melee weapons in Darktide. It just seems like a shame to undersell the feels of such an iconic weapon category in Warhammer when people can already a more classical gameplay feel from the vast majority of the melee weapon pool.
But then again i proposed a solution on my post, a weapon blessing altering the stickyness of the weapon movesets by adding shredding to the regular moveset, since I know that not everyone like the stickyness of chainweapons.
Take the OG Chainaxe MK4 lights or any revved attack, you have to stay latched on for the full damage, it’s multiple ticks. If you dodge out, you’re interrupting damage ticks i.e. doing less damage, it was changed as
You can see this in default psykhanium.
Not sure what you meant, maybe I’m missing something since I don’t really use chain weapons due to jank.
Hel, I was putzing around with bolt pistol ~4 hours ago and it gave me a nausea headache that I still have from hip fire aim camera jerk jank. If I had paired with with a chainaxe who knows…
I agree with everything but this. The chain axes before they were changed were a deathtrap too use because a light attack would lock you in place. So if you were fighting multiple enemies in melee at the same time you would EAT hits. Not great on damnation…
It would be less of a death trap now that you can dodge out of the sawing animation.
That said, since the sawing animation is kind of a touchy subject, I’d suggest adding a blessing that brings the sawing on unrevved attacks, maybe with a boost to damage or armor piercing on all chainweapons. That way, only the players who want it can choose to play with it.
And doesn’t the chainaxe still latch on during some moves? I believe the green one does on its light unrevved moveset, and the blue one on its heavy unrevved moveset and stab.
The real issue with the chainaxe seems more about the sound design and the visual feedback on mobs rather than the mechanics.
I don’t care as much about the aesthetics of the moves, I think they’re mostly fine, I just want the Chainswords and the MK 3 or 2 or whatever the old one is called Eviscerator to actually be good weapons, even if they just function like normal weapons with a shred special.