Chain weapons feels still could be improved

An oldie but a goodie. I feel like the chain weapons could be improved and i was dissapointed that the feel on hit was not touched in the latest patch.
So here is the extract of my old post adressing the chainweapons
I know there is multiple thread on this point but the patchs comes and goes and the chainweapons still feels like metallic bats on their movesets.
My suggestions are that all movesets that makes the chainweapons stick to the mobs needs to add a latching/sawing animation and that the special moveset adds sawing decals on the mobs so that you don’t chainsaw a bullwark with the chainsword on the back to see no visible damages on his body.Funny thing is that the unreved moveset does put a sawing decals on the mobs so it doesn’t make sense that a more poverful motor action does not.
A rework the sound of the chainweapons on flak armoured mob could be nice too since the bonk on hit doesn’t really sell the chainweapon fantasy.
In my opinion,chainaxe and eviscerator are better served than the chainsword which is really the one that feels like a bat but they are not perfect either.

Now i know that some of you don’t like the stickyness of the chainweapon moveset so how it could be implemented could be a blessing that would add shredding to the unreved moveset,a bit like the sitcky bomb changes the properties of the grenade launcher on the ogryn.That way ,we could have a moveset like it is now (but with sound and damage decals reworks to better sells the chain part of the weapon)with a possibility for people(such as me )to get a chainier chainweapons.

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