this is a very, very simple reading of the last post they made. are you sure you understand their meaning?
I think you’re both saying true things: people are generally resistant to unsolicited advice and that “gamers” have changed over the years. It seems like whatever previous history you have with badwin is short circuiting the logical part of your brain if you’re actually engaging in this discussion to do anything other than troll.
Huh?
Gpk telling me (for the umpteenth time, mind you) that I am mentally deficient isn’t content. It’s nonsense from a forum warrior who apparently needs to feel so superior to others that he’ll spend most of his time belittling them rather than making cogent arguments.
So you got anything of value to add here?
I responded to the meager bit of meat in gpk’s post, which is just him reiterating that people have changed and saying I’d have to be stupid or a liar to disagree.
But I don’t think people have changed and gotten meaner or more selfish or whatever. Not in the last 30 years or much much more.
Just a short jaunt through my personal history, recent history, world history and I think it’s pretty clear that people haven’t changed much.
You do know it’s possible for people to disagree about things without one of them being an idiot/liar, right?
I pretty well never have personally. Not because I’m idealogically opposed to it, mostly because it’s more effort than I particularly care to put into randos most of the time. I’ve certainly received it without drama. I could continue to go back and forth with you trying to articulate the broader social trend I and others are observing but frankly I don’t have the energy for something that I don’t think has any chance to be fruitful.
This back and forth has mostly just reminded me how horribly anti social a lot of Darktide’s core systems are and how much I wish they were improved. Hub rework 2026?
this, nothing is “learned” from a few letters on screen its even doubtful they’re understood proper.
grueling repeated training hammers in the essentials like i did 25 years ago for quake 3 tournaments.
there were weeks where i didnt to anything else than q3dm6 bridge to rail jump or q3tourney2 out of the teleporter to the upper floor.
why? cause your opponent sure as hell could pull these off and keep you from valuable items throughout the whole match.
essentials!
one could hope the peeps in question take some advice to heart, compare their performance to others online and have a
moment to start from.
but given the already cramped situation of a match and the limited time, it aint gonna be neo in matrix :“i know kung fu” - plugin
someone asks, he gets an honest answer.
someone looks out for tips, i got 2 ogryn tutorials that explain my playstyle.
other than that i cant offer anything ![]()
You know what also makes the game more difficult?
- Randomizing keybinds before every mission
- Playing without sound
- Playing blindfolded
- Using a left handed mouse
- Using a controller
It’s so weird that people who want a balance pass to make the game mechanics more challenging aren’t doing that right?
yeah the audio recorded very quietly for whatever reason, and no he deleted the stream immediately afterward, thankfully I was able to clip it with obs cause even the built in clipping feature on youtube wouldn’t let me save a clip. But there is no longer a vod or anything, gone in the wind…
I really wish he wouldn’t have deleted the vod, I’d love to go back and watch it again to remember lol
A rough summary of the livestream though, at least from when I joined into it, he was talking about how bad ogryn was, Feel No Pain specifically, I said in the chat it could be good if used right, he got mad at me and started yelling, calling names saying ogryn bad blah blah blah, I leave come back a little later and he’s still going on about me and stuff, I think I left again and came back one last time a while later and thats when he was getting ready to end stream and said those comments right before ending it. That’s about what I remember from the whole event
Right, it’s not the answer. There’s a big difference between the game being properly challenging and external factors making it harder by just being frustrating and dumber.
I could quickly whip up a little app that will occasionally randomly move your mouse in a random direction and a random distance, that will make it harder for sure, does that sound fun?
edit:
And I hate having to repeat this, but most people can’t carry, so the average but ready for auric+ group likely won’t be able to.
So, a typical group of 3 or even 2 players, players who put in the time and effort to move up in diffs and are adequately prepared for them, what happens when you saddle that group with a malice-level player?
Odds are they’re going to fail through no fault of their own, they did what was needed but someone broke the social contract and kneecapped them.
It’s completely unreasonable and 1 person (sometimes 2 which sux) is wasting their time and energy.
That goes beyond a great player’s carrying fatigue and is really the crux of the issue, that’s never good for a gaming community.
Jfc what a messed up little clip. I know some old studies have shown that people sometimes say thing they don’t really believe or mean when they’re angry, often racist, but ugh that was ugly.
Given the source….yeah.
I mean he loves to state that x is the best weapon/talent and if you play something else you’re a f* ret***.
This is not hyperbole, he’s actually brain damaged so i’m not surprised.
Tbh, Havoc 1 is easier than Auric most of the time.
more reason to keep in-game voice chat off.
and below is a piece of paper that served me well in my early days in darktide, since we were all noobs and i didn’t risk to forget in the heat of battle that i was carrying meds or ammo, and that i had an ability.
it stayed on my desk for nostalgia and for the one thing that still helps: the smiley, to remind me to be nice to my fellow players.
Is that a cyberdemon in the background?
they arent new players with over 1000 levels gain on via true level
hey dont forget ogryn ![]()
My theory on why this phenomenon exists specifically in Darktide is that it’s a game design issue, not a playerbase one. As I see it there are three contributing factors. The first is powercreep. Not going to beat the dead horse here but most players are not intentionally using strong things as a crutch, from their perspective they have better success using XYZ weapons with ABC builds and the basic objective of the game is to reach the end of the level.
The second factor is that game difficulty is a source of new content. There are only so many missions to play, at a some point if you want something new you step up the difficulty. This issue is now exacerbated by the new difficulty progression/gating they introduced with the most recent update. While before you could get some random <30 queueing Auric or whatever, I think the new system encourages players who might have just a barely over 50% winrate at Damnation to move up whereas before they might have stayed at the same level of difficulty in the previous system.
The third factor is that players are incentivized to play the Auric+ due to the higher amount of rewards in those games and to play Auric/Havoc by the penance system. This is related to the second point but ultimately these types of things are content that people with decent time investments into the game chase. We all are aware of people who Alt+F4 while chasing ASS for example. People like their shiny things and will try to cheese them or whatever even if it comes at the expense of others.
These three factors are all seemingly made worse by the fact that this update brought back and sustained more players than any previous ones. It’s been my experience that after every big update the game quality has much higher variance. The period post Arbites update has just been longer.
Partial <8 , but this part:
The player base shares part of the blame, excusing anti-social behavior is not cool, and it’s not IRL here so it’s easy to push back even in-game, not just venting on these types of threads. There’s a baseline social contract and game etiquette, mostly universal for these types of games (and others), I don’t see the value in sweeping the dirt under the carpet.


