I would like to see some career-exclusive/restricted weapons on Sienna. I enjoy decisions that have a trade-off and feel like it would provide more distinct variety between her careers.
I’m mostly focused on a distinct gameplay-changing reason to play Unchained. This is also based on the premise that Unchained is the intended “melee Sienna” from http://www.vermintide.com/
As the Unchained, Sienna’s focus now lays in magically enhanced melee combat.
Some potential changes that I would be excited to see:
- Exclusive melee weapon
- Exclusive melee-ish weapon that takes the staff slot that builds heat
- Possible restriction on staves if one of the above happen
- Option to vent as melee
In practice, I do not like her passive of damage taken -> heat while heat = bonus melee damage, which feels small… does this even improve cleave/stagger? I feel I am going out of my way to (unsuccessfully) search for blocks to dump heat and cannot take advantage of the bonus melee damage without major risk of accidental explosion. I would rather see damage taken remove heat which would make her squishy at no heat… but balancing that would likely be a pain. Though I think the idea still coincides with the concept of:
She can channel the winds of Aqshy to provide … an amour of flame that protects her.
… embracing every possible scrap of power from the Winds of Magic to strengthen her.
It would be nice to see some talent options that additionally buffed or directly affected her melee.
An aside: Pyro and Battle Wizard
I would love a distinct reason to play BW vs Pyro, but do not have any awesome ideas for this. The faster charge rate is kind of cool on the BW, but feels a bit lacking during actual play. It would be interesting to restrict pyro from using beam staff (lol).