Hi everyone,
I’ve noticed that as of now, the Arbites class has received very little new content in terms of cosmetics and gear, especially considering how long it’s been since their introduction. I wanted to gather some feedback and also ask Fatshark a few questions, to better understand the situation. Maybe others have the same questions.
What’s the reasoning behind removing generic human cosmetics (e.g., headgear, augmetic eyes, implants) from Arbites?
Was this a deliberate design / lore decision, or a bug / limitation?
If lore-based, what restrictions apply? If not, can it be reverted?
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Are there plans to release more gear/skins specifically for Arbites?
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Both premium (paid / DLC) and free (in-game) content.
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More variety in helmets / visors / body armor / accessories.
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Could we see a roadmap or preview of upcoming cosmetic drops for Arbites?
Even a “coming soon” post would help manage expectations. -
Lore consistency vs player customisation
If some cosmetics are being restricted for “canon-accuracy,” I’d appreciate clarity on what is allowed and what isn’t. This helps us avoid disappointment when designs are rejected. -
Transparency on approval process
If Games Workshop (GW) is involved with approving Arbites cosmetics, what are the criteria? How strict are they? Are there examples of approved vs rejected designs showing what styles are possible?