Getting over the furor over Hive Scum, but thinking about them in regards to current balance, I was trying to make use of a lot of the ballistic weapons, just for fun.
I just ran through Maelstroms with the most optimized builds I could make for these weapons, thinking that this is the lowest level where weapons all need to feel good to have any relevance.
A lot of these weapons are in dire need of changes to have any point in the game and I wanted to give my thoughts on a few.
Braced Autoguns - In a bad spot
A fun weapon to use, and good in its niche of horde clear.
Braced Autoguns suffer from three major drawbacks that are common among these weapons.
- Low accuracy. Long range enemies can be difficult or impossible to pick off. This can lead to snipers piling up at long range, and you can’t make up for this with your melee.
- Can’t hurt Carapace. At least you can make up for this with melee, but it’s nice if your ranged weapon can potentially help against dense packs.
- Bad Ammo economy. Even with the massive ammo pools these weapons have, it’s just not enough and you will have to hog most ammo pickups.
Suggested Solution: Problems 1 and 2 are somewhat by design. However, I don’t think this weapon would break the game if it had at least some armor piercing at very close range. Not efficient, but also not “dump three mags into the head of the Crusher to kill it”.
Also, I’m going to suggest a radical solution here; double its ammo pool. This weapon felt very fun during the event when ammo was doubled. Is it too much? I’d lean towards thinking yes, but a bold over-correction will mean the sweet spot is somewhere within that set.
Combat Shotgun - Decent. The ammo buff and their magazine size makes the low damage work okay. I would highly suggest, though, that the weapon get reloaded two shells at a time. This is a real technique and I see no reason that it couldn’t be done in the grim darkness of the far future.
Double Barrel - Garbage.
This felt worse to me than the Shredder Autopistol, which I’ve heard many call the worst weapon in the game.
I was running as optimized a build as I could, triple barrel on Vet, and I still just was not impressed. It performed just barely adequately at the things I would expect it to perform well at, such as one-shotting charging mutants - though only with the double shot, as without some extremely high boosts it seems impossible to one-shot a Mutant with one barrel. One-shotting a Trapper at the ranges they shoot from doesn’t feel comfortably consistent, and as a result the weapon feels anemic. It’s also not that great at killing dogs unless you get a perfect bracketing at very close range.
I think this weapon needs a very, very short range innate armor piercing. If it was realistic to run up and pump two barrels into the face of a Crusher and very comfortably kill it, I do not think that would break the game, but it would be very fun and give it a unique niche.
Also, a slight increase to base damage so that it’s more consistent one-shotting Mutants. I would even say it feels like it should have some special rule for dogs. While you’re at it, you could give it nice if not broken damage against bosses. Why not, honestly?
Everyone loves Double Barrels, THE SUPER SHOTGUN. Doomguy went into Hell and made Satan **** his pants. I say do not be afraid to make it good, because then it can have its own playstyle that’s more than a meme.
Infantry Autogun - Meh
After being too good for time, these have fallen off hard. I honestly have not played with them a lot so I cannot add much here. Please, make suggestions in the comments.
Revolvers - Power Crept.
The hip-fire revolver is quite usable, and even the aim one is still very good in its role, but it got power-crept. The long reload that used to be a good balancing feature is now too sharp a downside with the spawn numbers being what they are.
Also, despite its phenomenal damage profile it has just too little ammo. I don’t know how much of an increase it needs, but I don’t think double is necessary or advisable here.
Shredder Autopistol - Bad.
It’s not actually as bad as I thought it was. I was completely able to use it for runs and it felt better than the Double Barrel. It could actually kill stuff out to pleasantly long ranges.
Like the Braced Autoguns, it has the same drawbacks of poor accuracy, no armor damage, and bad ammo economy. Just like the Braced Autoguns I’d recommend doubling its ammo.
Also, you could give it at least a decent chance for picking at long-range targets by making the first couple shots in braced mode almost pinpoint accurate and then blooming out, so that with burst fires, given a few moments, you could concievably pick off a Sniper. It would add a little skill and fun to the class.
Vigilant Autoguns - Good. Reworks were nice on these, I like them.
As a final note, I think that the Veteran talent Lock and Load needs a big buff. 25% is meme-tier. Considering how far down the left side you have to go, it’s a big reach and means you have to make hard choices. So what if it was doubled? Double ammo, increase reload speed perhaps, like by 20-30%. Makes it a clear trade-off. The only weapon that could become absolutely broken because of this would be the Bolters, I think. At least, the potential burst damage of mag-dumping 30 Bolter rounds would be insane. Other oddities would be Combat Shotguns and Revolvers with just how many bullets are now somehow crammed in there, but I personally wouldn’t mind that, and we already have revolvers with seven rounds in five chambers so at least now every chamber would have two bullets? A little more logic?
Honestly I think this would have been a great capstone talent.