(at the bottom of the text, I added a simpler solution, but let me dream)
Normally, when we think about a double-barrel shotgun, we are talking about a weapon with poor versatility, short range (mainly if sawed-off), very few ammunition in the barrel (just two shells, of course)… but with devastating power to compensate for the other cons
And I’m okay, but that makes even more important discuss about the current Combat Shotguns
Honestly, to me, they already are just weak … but I wrote “even more important” because with the Double-barrel arrival, for the purpose of variety and game balance, to differentiate themselves from the new shotty, Fatshark should make versatility their strong point
Relatively low damage is fine, it’s ok having to use even a couple of extra shells to kill a single enemy, as long as they are versatile and fast weapons
This is unfortunately not the case. Their biggest disadvantage lies in the small ammo capacity and especially in having to reload one shell at a time. This, coupled with the need to spend even three shells on a single enemy, kills the weapon. Besides being weak, imo it’s frustrating and boring because you spend more time reloading than shooting/playing
In my opinion, the best way to balance the Combat Shotguns and to give them a niche, is to add the magazines… which can be “box” type, the classic ones most weapons use:
Or drum mag, often seen on shotguns:
This would allow the gameplay to be more fun and most importantly allow them to be versatile weapons for real
Moreover this would allow too for greater differentiation between the Combat Shotguns
For example, the Lawbringer, a shotgun with less damage than the Kantrael and less accuracy than the Agripinaa, designed more for crowd control (think about its special shell), could be equipped with a drum magazine (and a larger pool of ammo) to fit even more precisely into the crowd control sub-niche
Whereas, shotguns with higher damage like the Kantrael, or great accuracy like the Agripinaa, could be equipped with a standard box magazine
Last thing! I would like to point out that, adding a magazine, does not conflict with their “special ability” to insert a single special shell, because it can also be inserted sideways:
Obviously this would require work to developers. I wanted to dream, but for me Fatshark could also buff them in more simple ways:
- more damage?
- the ability to reload more shells at a time without changing the animation (our character inserts one shell but it counts for 2-3)?
The important thing, however, is that they do not remain as now
Thanks for reading!