Bug report: Zealot Shroudfield Stealth is broken both UX and gameplaywise

Issue Type (Required):


Issue Description (Required):

Gameplaywise: Zealot’s Shroudfield start up is actually too late, more than half second I believe. If an enemy’s priming animation starts prior to the true startup (not the button press) of the SF you still get tracked, like with trapper nets and Mutie grabs.

UXwise: The post process and audio effects it incurs make it harder to discern enemy sounds and visuals.

Steps to Reproduce (Required):


Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

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