Issue Type (Required):
Talents
Issue Description (Required):
Gameplaywise: Zealot’s Shroudfield start up is actually too late, more than half second I believe. If an enemy’s priming animation starts prior to the true startup (not the button press) of the SF you still get tracked, like with trapper nets and Mutie grabs.
UXwise: The post process and audio effects it incurs make it harder to discern enemy sounds and visuals.
Steps to Reproduce (Required):
Explained.
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam