I know you are. i’m not saying melee pyro is a bad build. Just that it’s not her only talent build thats effective.
If you don’t use heatsink, sure. you have to vent once> cast spell>vent again, or let it manually decay. Not every ranged pyro is only effective at high heat though.
This is a video of me, in the keep, using heatsink and spamming at high heat, basically upkeeping the “on the precipice” talent. Ofcourse in a game you are limited by health, but you can still range pretty much 24/7 and upkeep your hp with using bonded flame purely for that purpose (if you don’t get hit alot, otherwise melee aswell). Yes this is alot of effort and risk but it was mostly to show that you can spam at high overcharge and make use of pyro’s passive.
If you look at crits from a dmg perspective. If you look at it as “heatsink” or “hunter” procs, its pretty good to have high crit chance in general.
Melee pyro doesn’t outclass unchained’s melee. Melee pyro outclasses unchaineds melee on single target maybe, but unchained has power increase, which affects way more then damage. Also unchained doesn’t have smiter, i would consider that an oversight on a melee focussed career honestly.
I would say Bw is focussed on spells (volcanic, famished), lacks in melee but is insanely strong in ranged combat, with either high hitting single spells, or stacking dots or using dots to do dmg.
Pyro is also more ranged focussed but has the option to go into melee and is more the hybrid of the sienna in my opinion.
Unchained is melee focused mostly.
This would be pretty strong, exactly for the reasons you mentioned
This depends on how its balanced, could also be too strong and basically be the same as the first idea depending on how its balanced.
Same issue, like you said.
Would this really be used though? its a 5% attack speed increase but locked behind venting. like would people use this over the other 2?
Yea stacking dmg red is not a bad idea.
The players that would choose soul siphon, they would lose out on high heat kiting and movement, lose out on the melee side aswell. So a safe assumption could be that soul siphon could be made some kind of venting damage reduction talent (yes i know it works on venting) or atleast more focussed on that. That way the players could give up high crit melee + the movement on high heat but be very strong in the ranged only category. But idk, Would players give up the no slow for 30% constant dmg reduction?
This could be a good talent for melee focussed builds. one downside is that you lose ‘no slow’ which is basically a must have in that build especially. Maybe could be used on range heavy pyro’s with heatsink or something. Would dodge range negate some of the slow effectss on red overcharge? not sure how it works.
With pyro alone and spirit casting active and max heat stacks, this is a guaranteed refund every 4th ult, so. with a 90% chance at the 3rd ult to refund.
1 ult => no crit
2nd ult => no crit
3rd ult => no crit
4th ult => guaranteed crit, if you didn’t get a crit on the 3 ults before.
With a whc this changes. With a whc you have refund your ult every second ultimate.
So like this:
1st ult => no crit
Whc ults
2nd ult => guaranteed crit.
So you are less likely to refund alot one after another, but its more consistent.