Bridging the gap: Let's talk about how Chinese and Western players view Havoc 40

Good morning, afternoon, and evening to all the Darktide players from the Western community.

I’m a Darktide player from the Chinese community with a little over 2,000 hours in the game. I spend most of my time running Havoc 40 with random players through the party finder, and I’ve cleared it countless times with complete strangers.

I’d like to share some perspectives from the Chinese community and compare them with those of Western players.

Below are my Steam profile and a few screenshots of my Havoc clears.


Sorry that all the screenshots are in Chinese. I did try using AI to translate them into English, but it turned everything into unreadable nonsense. They mainly serve as proof of playtime and Havoc clears, so hopefully they still get the point across.

Alright, that’s enough about me. Let’s get into the real topic.

Over the past few days, I came across a really interesting post in the Chinese community.
The story goes that a Chinese player met a Western Ogryn player on the HongKong servers, cleared Havoc 40 together, and ended up having a friendly conversation afterward. Through that exchange, many Chinese players got a glimpse into how Havoc 40 is approached and played in the Western community.

The reason the OP made that post was because they had no idea what the Ogryn meant when he said “Aries Boy” at the end of the game. Honestly, I have no idea what it means either, but that’s not what we’re here to talk about today.

The Ogryn basically told him that he couldn’t really break into the Discord Havoc scene. A lot of groups ask for Havoc 40 titles, clear counts, or even proof of recent runs. In his words, Discord feels like an exclusive club, and regular players don’t really have a place there. He mostly just PUGs Havoc by himself, and honestly I wonder how many Western players feel the same way.

More specifically, if you want to join Havoc 40 groups through Discord in the Chinese community, you’re generally expected to have already cleared Havoc 40 yourself. People will also look at how many H40 clears you have under your belt. On top of that, there are often role-specific expectations. For example, Psykers are usually expected to keep their damage taken relatively low, Veterans are often judged by their specialist kill count compared to the rest of the team, and Zealots are typically evaluated based on boss damage and horde clear performance.

Here are a few translated comments from other Chinese Darktide players:

Damn, getting into H40 over there sounds complicated. It’s almost a catch-22: you need H40 clears to get into H40 groups, but you can’t get H40 clears because nobody wants people without clears. No wonder some players head over to the HongKong servers first, grind out some runs, and then return to EU later. That’s rough.

I’ve genuinely seen the argument that public H40 lobbies are rare in EU because “people just don’t enjoy Havoc.” Or maybe—and hear me out—there are actually a lot of H40 players, but they’re already running with established groups and private circles, so they have no reason to open public lobbies. Anyone who’s played enough H40 probably has a pretty good idea of what kind of players are left in the LFG pool.
We had a fantastic party. Guess who wasn’t invited?


Man, that’s way more exclusive than I expected.
Meanwhile on the CN side, a lot of high-level players are surprisingly happy to take people along. There are tons of H40 streams every night where you can just jump in and get some experience.


Well, now I kind of understand where the “H40 should only be beatable by the top 1%” mentality comes from. When you’re locked out of groups long enough, eventually you stop asking “How do I improve?” and start asking “Why should anyone else get to clear it?”

One thing I’ve noticed is that the top end of the Western community seems much more knowledge-gated. There are definitely players with an incredible understanding of the game, and many H40 veterans clearly know what works and what doesn’t. But a lot of that knowledge stays within private circles, Discord groups, and established teams. Builds, strategies, optimization, and tech often feel more like insider information than community resources. As a result, it’s easy for less experienced players to be told “skill issue” without ever being shown how to improve. Personally, I don’t think H40 requires extraordinary mechanical skill, especially with strong compositions. I think most reasonably dedicated players could clear it if they had access to good information, proper builds, and opportunities to learn. The CN community feels very different in that regard. Whenever someone discovers a new build, a new interaction, or a better strategy, people tend to share it openly. Top players theorycraft. Mid-level players copy builds, learn why they work, and eventually clear H40 themselves. Newer players often get carried, mentored, or simply given opportunities to play alongside experienced people. It creates a healthier pipeline where knowledge naturally flows downward instead of remaining concentrated within small groups.

At this point, I genuinely believe the Adeptus Mechanicus is just realism disguised as science fiction.

There are definitely a lot of highly knowledgeable H40 players in the Western community as well. My impression is that the difference isn’t a lack of understanding, but rather how that knowledge gets distributed. Many experienced players seem to prefer sticking with their own circles, premades, or Discord communities instead of sharing builds and strategies publicly. I’ve even seen community-made Havoc leaderboards where players can upload match statistics and rank themselves based on damage, performance metrics, and other categories.

Thank you for reading this post all the way through.

Some of the comments shown in the screenshots above may come across as overly harsh or provocative, and I fully understand that. However, I hope you can also appreciate that internet culture can be drastically different depending on the language and cultural environment people grow up in. I’ve tried to use AI-assisted translation and some manual adjustments to convey the underlying ideas people were attempting to express, rather than presenting them in the most literal way possible. My goal isn’t to make Chinese players look like a bunch of racists obsessed with meta builds, but rather to share a different perspective on how another part of the Darktide community approaches the game, endgame progression, and knowledge sharing.

We’re all just trying to survive Havoc 40 under the Emperor’s light, after all.

**With that out of the way, I’d like to talk about my own views on Havoc 40 and some of the broader issues connected to it.
**
I’ve never believed that players from different game modes or difficulty levels are somehow worth more or less than others. In my opinion, anyone willing to think critically about the game and put in some effort can eventually become what people like to call an “elite” Havoc player. To put it another way, if a gameplay mode is officially developed and presented to players by the developers, then its design should at least consider the experience of the broader playerbase, rather than catering exclusively to a very small percentage of highly invested players. As some of the comments above may have suggested, the Chinese community has a fairly open approach to sharing game knowledge.

To give a few examples:

1. Players can easily find build guides, Havoc 40 clears, and educational content on Chinese video platforms, much like YouTube.

2. I’m not sure how many people here are familiar with QQ, but it’s essentially a messaging platform similar to LINE or Discord. By simply searching keywords like Darktide, players can find communities dedicated to the game, discuss builds, exchange strategies, and look for groups to play with. Because of this, information tends to spread very quickly. New discoveries, optimized builds, and effective tactics are often shared openly, making it much easier for players to learn and gradually work their way into endgame content.

Personally, I believe that access to information plays a much larger role than raw talent when it comes to H40. Given enough information, guidance, and opportunities to practice, most dedicated players are capable of reaching that level

***Warning: Everything below is just my own opinion as an H40 player. Feel free to disagree.


I’ve seen some players argue that difficulties like N3 or N4 are already supposed to be challenging, but from my perspective, and from the perspective of many H40-focused players I’ve interacted with, everything outside of Havoc is basically normal difficulty.

To put it bluntly, they’re player slaughterhouses.

If you’re running what Western players would consider a strong build, I’d honestly say that around 80% of successful runs simply come down to accumulating experience and improving your fundamentals. The remaining 20% is just Darktide being Darktide: aggroing a Daemonhost, getting netted, getting pounced by a Hound, getting grabbed by a Mutant, or getting comboed by a Flamer, a boss, and ten elites all at once.

CN players usually test Havoc builds in Auric Maelstrom. In fact, most experienced CN players spend almost all their time either in Auric Maelstrom or Havoc. If you queue lower difficulties on Asia servers, you’ll often find very few veteran players there. For many people, N1–N4 are considered transitional difficulties for newer players.

Ironically, I also think these transitional difficulties can sometimes be too punishing for actual newcomers. N3 already starts introducing bosses, elite density ramps up considerably, Ragers begin spawning in significant numbers, and Quickplay can even throw inexperienced players into Twins missions if they don’t know how matchmaking settings work.

As a result, I think many players end up uninstalling the game before they ever experience what I personally consider to be the most enjoyable parts of Darktide: Auric Maelstrom’s pure carnage and Havoc 40’s emphasis on teamwork and coordination.

Another thing I’ve noticed is that builds considered extremely powerful in Auric Maelstrom are often merely viable in Havoc. I think this also explains why some DLC archetypes haven’t been particularly well received among H40-focused CN players. A lot of people evaluate everything through a Havoc 40 lens.

Veteran Smoke Grenades prevent your team’s toughness and health from getting vaporized by shooters and elites. As for Krak Grenades, personally I’ve never found them particularly impressive. Most of the problems Krak solves can already be solved by Power Sword. In Havoc, going in without Smoke often feels like volunteering to get turned into Swiss cheese by gunner packs.

Plasma remains king because it’s one of the few tools capable of rapidly and consistently deleting endless streams of specialists and elites, especially when you’re playing with randoms and can’t predict the quality of your teammates. Other ranged weapons usually suffer from one problem or another: poor sustain, insufficient damage, lack of cleave, or simply body blocking. The frustration of lining up the perfect shot on a Trapper only to have ten Poxwalkers absorb it with their bodies is difficult to describe.

Voice of Command provides breathing room. It buys time. It stabilizes situations. It creates opportunities for teammates to recover and reposition. Honestly, I think stagger is one of the most valuable resources in Havoc, if not the most valuable resource.

That’s probably why Chorus Zealot and Taunt Ogryn remain some of the most popular picks at H40. A lot of other abilities simply don’t provide the same level of consistency, utility, or uptime, and more importantly, they don’t contribute nearly as much to overall team synergy.

Havoc rewards stability, space creation, and damage mitigation far more than raw DPS, and stagger is one of the few mechanics that directly provides all three. Being able to interrupt enemies, control hordes, pin bosses in place, and create breathing room for your team is invaluable in a mode where a single mistake can quickly spiral into a wipe.

Psyker Bubble can temporarily substitute for Smoke when a Veteran makes a mistake, continuously regenerate toughness, and trivialize Beast of Nurgle encounters. Taunt Ogryn barely needs an introduction. The class is tanky, reliable, attracts enemy attention, and creates space for the rest of the team to operate. It’s essentially the safety net role within the squad.

By comparison, some DLC archetypes feel much more self-contained. They deal impressive damage, but damage alone isn’t enough in Havoc. They don’t necessarily clear hordes faster, kill specialists faster, protect teammates from shooters, or provide meaningful utility. In practice, they often end up competing for Zealot’s boss-killer slot.

Even then, Zealot still brings Chorus, reliable boss control, Bolter burst, and Chainsword sustain. Chorus allows teams to lock bosses in place, create guaranteed damage windows, and stabilize otherwise dangerous situations. Because of that, many public groups simply feel safer bringing a Zealot.

The same applies to Psyker Bubble. The ability to compensate for mistakes, mitigate the instability that comes with public groups, and maintain momentum is something that pure damage-oriented abilities simply can’t replicate.

As for Arbites, I honestly don’t think the class offers much team synergy at all. Bringing the Cyber-Mastiff into Havoc often means watching your teammates die helplessly when the Twins show up. And Hive Scums? Yes, the right side offers some decent team buffs, but if you invest into the stim crate, the rest of the build feels rather underwhelming. The class lacks reliable stagger tools for boss control and often shifts too much pressure onto the Veteran.

The melee middle path definitely has power, but it still doesn’t feel as comfortable as Zealot when dealing with bosses, and it doesn’t provide toughness regeneration or meaningful team support during regular gameplay. Before the nerfs, much of its strength came from Opportunistic reload interactions, allowing it to play ahead of the team, clear shooters, relieve pressure, and still maintain respectable boss damage. After the nerfs, that identity seems to have largely disappeared.

I don’t want to say too much about Skitarii yet because the class is still being developed, but I do have a feeling it may end up in a similar position. Once Arc Rifle inevitably receives balance adjustments, I wouldn’t be surprised if Skitarii largely disappears from Havoc.To be honest, Skitarii melee skill, that claw build, is basically dead on arrival for H40. Havoc bosses have so much damage reduction that it simply can’t compete. It might look decent in Auric, but once you step into H40, the lack of boss damage becomes painfully obvious. In a mode where bosses are one of the primary win conditions, a build that can’t meaningfully contribute during boss fights is going to struggle to justify its slot. From an H40 perspective, its design philosophy feels extremely one-dimensional: more damage, more vulnerability application, more damage amplification. If those numbers are tuned down, there doesn’t seem to be much left supporting its viability.

And I think that’s ultimately the biggest difference between Auric Maelstrom and Havoc. In Auric, damage solves problems. In Havoc, stability solves problems.

Damage is useful.

Reliability wins games.

By the way, what Aries Boy means?

Sry for the translate mistake, plz delete “Chinese” in this sentense

It’s pointless. I discussed this with them during the previous balancing update, and they deflected by claiming that “Havoc 40 is only meant for a minority of players” and that “the game shouldn’t be balanced around Havoc 40.” Some of them don’t even play the mode themselves, meaning they are completely disconnected from how underpowered certain weapons actually feel there. Furthermore, they seem confused about the game’s core identity. This isn’t a Soulslike like Elden Ring or Dark Souls, which are designed around intense personal challenge. Darktide is a horde shooter akin to Left 4 Dead, where the fundamental experience relies on the satisfaction of clearing massive waves of enemies. If a weapon lacks clear speed, I simply won’t use it. For the Hong Kong server community, lower difficulties feel too empty to be engaging; the fun lies in tackling the highest difficulties. That is why we mostly stick to Havoc 40—the density of enemies and the fast-paced combat are what make the game genuinely enjoyable.

I think you are missing one piece of the puzzle. Many western players come from vermintide 2, where enemy encounters are less, but more meaningful and skill-based despite being a horde coop.

So the approach is not to „buff 80% of the underperforming weapons to flame stuff“ level, but to „nerf the few upward outliers down to the rest, so that you can tone down enemy spawns and have more meaningful, but less hardware performance riddled encounters“.

Second, havoc was made, because the top percent players kept asking for a more difficult game mode that can still challenge them after thousands of hours of gameplay. so, while i agree, havoc could be more welcoming towards newer players, it was never intended to be a game mode that is designed for every casual player. Otherwise all the other difficulties would be superfluous.

I must be getting old because I have no clue

everyone got the right to reach h40. once we played with a level 60 ogryn who reached h28 only, we told him to use shield n hold the special attack button whenever he feels that there r too many enemies. he did as we said then we carried him through h40 twice. most players in hk server see helping newbie players through h40 as a proof of their skill

Trying to balance Darktide using the Vermintide 2 playbook just doesn’t work. Like you said, VT2 has lower enemy density, which allows for meaningful interaction and counterplay with the mobs. But in Darktide, the horde size is just dialed up way too high by VT2 standards. That’s why a lot of weapons feel perfectly fine on lower difficulties where there are fewer targets, but become completely unviable once the difficulty spikes. This is the balancing nightmare: if you want to nerf the weapons, you have to tone down the enemy spawns. And while Fatshark is trying to do that, they are doing a terrible job at it. They seem completely clueless that reducing the spawn rate of one enemy type just bloats the spawn rates of others.

On top of that, Darktide features much tighter, more linear map layouts compared to Vermintide 2. While both games share a patrol mechanic, VT2 gives you the space to bypass them entirely; in Darktide, you are almost always forced into a confrontation. Furthermore, it’s crucial to mention the ranged enemy density—the sheer number of ranged threats in Darktide is exponentially higher than anything we saw in VT2.

Archers being the only real ranged enemy in verm

when i first played havocs, i pugged and it didn’t feel especially gated or anything. i think most western h40 players either play with friends or find people on the ingame partyfinder, i don’t think many bother with discord.

the idea that western players go to hong kong servers to get a h40 carry for the credentials (one of the comments you shared said this) is almost infantile in how stupidly blatant the agenda there is.
i’m just sharing what i know the public sentiment is, but as far as i’ve seen, most people here who have an opinion on chinese servers will call them selfish players and worse than people on EU or NA. so funnily, kind of an exact mirror of those sorts of chinese community sentiments. go figure

i wouldn’t say western community keeps knowledge gated either. from the western community emerged the person who writes the most accurate and indepth guides on darktide mechanics. also most of the modding founders, as well as the person who puts the source code on a github for everyone to read.

i think differences in what builds are brought to games can mostly be boiled down to differences in attitudes towards winning/losing in games and differences in what youtubers are currently pushing

Tbh, this is probably true

what makes you figure that? they just go on discord and wait for the guy who runs the stealth zealot true survivor carry if anything, most people don’t even know you can swap servers though.
plus the timezone and ping issues even if you did somehow get the idea that hong kong is better at the game, which is a sentiment i’ve literally never seen anywhere except recently in chinese communities

I never said to turn it into V2, but from what i read a frequent sentiment is to have less and more meaningful encounters. You said yourself, how do you want to make underperforming weapons viable if they have to compete with weapons that practically scale with more enemies?

So, how would you balance?

First, I’m curious about how many Western Darktide players actually came from Vermintide, and whether there are any concrete numbers on that. I’ve always had the impression that a significant portion of Darktide’s veteran playerbase consists of former Vermintide players, but I don’t know if Fatshark has ever released any statistics.

For those who made the jump from Vermintide 2 to Darktide, what do you think about the amount of ranged pressure in Darktide? Does the current shooter-heavy gameplay align with the combat experience you were looking for when coming from Vermintide? Or do you feel that Darktide has moved away from what made Vermintide enjoyable in the first place?

I’d also like to ask the same question to players who started with Darktide rather than Vermintide. What kind of experience are you actually looking for? Are you here for the cooperative horde-slaying fantasy, the challenge itself, the buildcraft, or something else entirely?

Another question I have is whether Havoc, as it currently exists, is truly what Fatshark intended it to be. Was the purpose of Havoc to provide top players with an extremely difficult mode where they can distinguish themselves from the average player and showcase superior mechanics, game knowledge, and decision-making?

Personally, I’ve never really agreed with the idea that certain content should only ever be accessible to a tiny percentage of players. I believe that as people continue playing, learning, and actively trying to improve, most players are capable of overcoming the limitations of natural talent through experience, knowledge, and practice. I’ve always preferred the mindset of “If I keep learning, I can eventually get there” rather than “No matter how hard I try, I’ll never be as good as those people.”

So I’d be genuinely interested to hear what people think Havoc is supposed to represent. Is it simply an aspirational challenge mode? A prestige activity? Or should it ultimately be something that dedicated players can reasonably work toward and eventually overcome?

you can get that on auric maelstrom, it’s fine for h40 to be designed around intense personal challenge. something for everyone

This again? Is anyone actually reading the AI generated wall of text?

The gap isn’t to be bridged. H40 and every balancing decision afterwards was a grave mistake.

Sorry if I’m misunderstanding this, but my translator seems to imply that some Western players are paying Chinese players to get H40 credentials. Is that really the intended meaning, or is this just a translation issue on my end?

also, the idea that the chinese community “mostly” sticks to h40 is laughable. you know i can go and look at how many games are up right now right? let’s see. as of writing this there are 6 h40 missions up on hong kong partyfinder, during that timezones prime time. there’s 2 up on EU (it’s early morning) and 4 on NA east (it’s 3am on the east coast)

the chinese community, just like the european and north american community, and probably the south african and australian community too, mostly wipes in malice

Are you sure about that? It’s currently working hours. Why don’t you check back in five hours and see?

nah that’s the translator being weird.

my meaning was that western players don’t go to hong kong servers for carries. most of them don’t even think about the chinese community, because all resources are in english and they have no reason to think about it. most people don’t even know you can change servers. from the few times i have heard people talk about the chinese community, they usually call them selfish and bad at the game.