Brettonian Sword animation inconsistency

An animation inconsistency with Brettonian longsword.
Every heavy attack has a different stance in which the sword is held in a different manner depending on which heavy attack is being used.

The first heavy stance

The second heavy stance

The third heavy stance

There are 3 attacks that chain into the 3rd heavy but one of them uses the wrong stance.
Heavy 2 -> heavy 3 & push attack -> heavy 3 all have the correct animation except for…
light 2 -> heavy 3, it uses the stance animation of heavy 1 despite the swing itself being heavy 3.

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Also to piggyback off of this; the third person animations use his 1 handed sword swings. It looks pretty funny seeing this huge sword being used like that

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While I’d also like the 3rd person animations to change, the sword itself is the same size as the Imperial Sword. (At least the base version, the Evengleam sword is a bit longer.)

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