An animation inconsistency with Brettonian longsword.
Every heavy attack has a different stance in which the sword is held in a different manner depending on which heavy attack is being used.
There are 3 attacks that chain into the 3rd heavy but one of them uses the wrong stance.
Heavy 2 -> heavy 3 & push attack -> heavy 3 all have the correct animation except for…
light 2 -> heavy 3, it uses the stance animation of heavy 1 despite the swing itself being heavy 3.