Bretonnian longsword 1st person animation - hands aren't properly synced

Depending on what you do, sometimes the hands around the hilt of the weapon don’t follow the hilt properly, as seen in the screenshot. This is most noticeable when turning around to the right, but can happen in other situations such as when jumping.


(notice the left hand hovering away from the hilt instead of following it properly - right hand is correct)

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Heyo!

I’ve been trying to find what’s causing this issue but can’t reproduce it:/
Do you have to do something first before turning to the right to make it happen?
Could you upload a video of it happening? (Preferably with whatever action you did before it happened)

Edit: Nevermind, I found the issue. Will try to fix it:)

//Morris

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