#BreaktheLocks, again

Generally speaking, yes. But when it comes own on money and business you cant rely on faith alone, I suspect thats why it got picked on.

You see the management of any company doesnt decide things hoping that it will work out. They wont have faith that their chosen action will result in a certain outcome. They collect hard data, compare metrics, feedback and gather input from as many sources as possible before doing a weighted and calculated choice.

The only argument that faith can bring to the table, is believe that it happens. Its almost the same as “Source? Trust me bro!”, and thats straight up not good.

Again, I dont care what you believe in personally or what faith you identify with, but you should accept that your faith carries no weight in a data driven discussion

That’s what they should do.
But do they actually do it that way? Not necessairely.

Bungie didn’t listen to the devs, telling them what needs to be fixed in destiny 2…
Unity didn’t do any of that when they announced their new service model as the devs told management that it was a horrendous idea but management pushed it out anyways…

Those are just two recent examples of companies not making decisions the way you outlined here ^^

I would believe it in a heartbeat if that’s why crafting is still the way it is and I’m 100% sure that that’s what’s happening with the cosmetics shop.

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Sadly thats true and it saddens me that such cases exist

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(Digressing here) but I would say faith is belief in something (different from an opinion) despite any evidence to support it, and in the face of evidence to contradict it. Complete trust. It is seen as a virtue. When Bill Nye debated Ken Ham, and they asked what it would take for him to no longer believe what he believed in the bible he said “he had faith”. When Bill Nye was asked what it would take for him to not believe in the big bang, it was essentially just new scientific and empirical data.

Colloquially it can also mean just deciding to trust someone or something with little evidence to do so. Or their religion.

I don’t think Faith is ever good to have. And I question whether people who say they do actually do. That there is some point where if they experienced something could no longer believe in whatever it is they had faith in.

I think how society progresses is by debating and arguing things. If nothing was ever challenged we wouldn’t be as far as we are. Doing it respectfully and without discrimination obviously. Avoid using ad hominems and other logical fallacies. But people’s beliefs shouldn’t be taken off the table for debate, introspection, extrospection, etc. out of politeness.

So for this, I think it’s fine to discuss and debate game mechanics and player retention tactics and such. Can’t argue much against someone’s subjective experience (unless you think they’re lying or contradicting themselves)

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It’s not my intent to make you feel bad about it and I’m definitely bit trying to pick on you. It’s noy like I’m contributing anything of value so I’ll refrain from commenting on your posts.

It just makes me giggle :face_with_hand_over_mouth: when FS gets praise for stuff like good programming practises when they’ve given us plenty of peeks behind the curtain. It would be great if they could just keep the well functioning part of the company and completely reform the other half(?).

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I’ve been playing a lot of chaos wastes in vermintide 2 recently. Literally not even using my gear. Blatant evidence of the gear treadmill not having value.

Break the locks.

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Brunt’s RNG is flat out vindictive. The consecration RNG is just as mean. Earlier today I decided to build some Trauma staves and bought 30 of them. Not even one with stats above 370. Most were 320’s - 340’s. The worst part is my menu glitched while I was selling the junk and I sold my best voidstrike ear 550 power. Bought a bunch of voids…same difference. The few that were worth consecrating almost all got the same BS perks and blessings. Look. I like the challenge of building good gear but punishing players seems to be Fat Shark’s M.O. Just disgusting them making the RNG even more pathetic than it was before. Where is the logic in that? It’s crap like that that pushes one foot out the door.

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Welcome #432

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Fat shark is batting it out of the park in so many other aspects of their game… I just wish they’d straight up say “hey, were working on a major overhaul of our crafting system, at this time we can’t say anymore than that. We’ve heard you, expect good things”

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The pretty much said that… Minus the major overhaul part. Just “changes”.

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We don’t need a “major overhaul”. We just need them to BREAK
THE
LOCKS

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Why not both: break the locks right now and promise a non-horrid system after some dev time? Because breaking the locks won’t make base stat and blessing acquisition any less awful.

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I mean, I’d settle for any forward movement on this…

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That’s what people have been asking for the entire year.

Break the locks. Make things prohibitively expensive if you feel that breaking the locks breaks some sort of sacred design philosophy. But whomever it is over in the office who’s still defending the locks? They need to be ignored. They’re not putting in suggestions or design choices that improve the player experience. It reeks of there being plans to implement some kind of cash store. While I am glad that didn’t come to pass, the lingering stench of it, in the form of the locks, makes the ‘rewards’ into a punishment. RNG<<<<<<<<<<<Player agency. This is game design basics 101, and someone at the team is maliciously disregarding it. There is no good excuse for retaining this anti-player system, and I think it’s what caused this game to stall out and not get to the heights it deserved to.

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I’m starting to believe that the true reason for not “breaking the locks” is because the RNG shop is so deeply embedded in every part (I’m not a programmer) of the game, kinda like the backpack in World of Warcraft, that changing Brunt’s Casino Royale could break Darktide.

If that was the case they wouldn’t have been able to change the initial lock problem to just be any two properties rather than one perk and one blessing.

But, what happens if they remove all the locks?

“Human sacrifice, dogs and cats living together… MASS HYSTERIA!”

Wait, that Ghostbusters quote sounds very gimdank, actually…

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I find it hilarious how difficult it is to get FS to fix the mess they have themselves created.
Seriously, bring back VT2 crafting. Even that was better.
How do you even develop essentially a copy-paste game in a new setting and manage to make the crafting WORSE than it was in previous installment?

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Because some bright spark of a MBA watched five minutes of a presentation on monetization and thought ‘yes, we need more of this!’

That or the literal Tencent corporate suit on the board and credited as the only board member in the game’s credits is responsible for all the BS.

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