Generally speaking, yes. But when it comes own on money and business you cant rely on faith alone, I suspect thats why it got picked on.
You see the management of any company doesnt decide things hoping that it will work out. They wont have faith that their chosen action will result in a certain outcome. They collect hard data, compare metrics, feedback and gather input from as many sources as possible before doing a weighted and calculated choice.
The only argument that faith can bring to the table, is believe that it happens. Its almost the same as âSource? Trust me bro!â, and thats straight up not good.
Again, I dont care what you believe in personally or what faith you identify with, but you should accept that your faith carries no weight in a data driven discussion
Thatâs what they should do.
But do they actually do it that way? Not necessairely.
Bungie didnât listen to the devs, telling them what needs to be fixed in destiny 2âŚ
Unity didnât do any of that when they announced their new service model as the devs told management that it was a horrendous idea but management pushed it out anywaysâŚ
Those are just two recent examples of companies not making decisions the way you outlined here ^^
I would believe it in a heartbeat if thatâs why crafting is still the way it is and Iâm 100% sure that thatâs whatâs happening with the cosmetics shop.
(Digressing here) but I would say faith is belief in something (different from an opinion) despite any evidence to support it, and in the face of evidence to contradict it. Complete trust. It is seen as a virtue. When Bill Nye debated Ken Ham, and they asked what it would take for him to no longer believe what he believed in the bible he said âhe had faithâ. When Bill Nye was asked what it would take for him to not believe in the big bang, it was essentially just new scientific and empirical data.
Colloquially it can also mean just deciding to trust someone or something with little evidence to do so. Or their religion.
I donât think Faith is ever good to have. And I question whether people who say they do actually do. That there is some point where if they experienced something could no longer believe in whatever it is they had faith in.
I think how society progresses is by debating and arguing things. If nothing was ever challenged we wouldnât be as far as we are. Doing it respectfully and without discrimination obviously. Avoid using ad hominems and other logical fallacies. But peopleâs beliefs shouldnât be taken off the table for debate, introspection, extrospection, etc. out of politeness.
So for this, I think itâs fine to discuss and debate game mechanics and player retention tactics and such. Canât argue much against someoneâs subjective experience (unless you think theyâre lying or contradicting themselves)
Itâs not my intent to make you feel bad about it and Iâm definitely bit trying to pick on you. Itâs noy like Iâm contributing anything of value so Iâll refrain from commenting on your posts.
It just makes me giggle when FS gets praise for stuff like good programming practises when theyâve given us plenty of peeks behind the curtain. It would be great if they could just keep the well functioning part of the company and completely reform the other half(?).
Iâve been playing a lot of chaos wastes in vermintide 2 recently. Literally not even using my gear. Blatant evidence of the gear treadmill not having value.
Bruntâs RNG is flat out vindictive. The consecration RNG is just as mean. Earlier today I decided to build some Trauma staves and bought 30 of them. Not even one with stats above 370. Most were 320âs - 340âs. The worst part is my menu glitched while I was selling the junk and I sold my best voidstrike ear 550 power. Bought a bunch of voidsâŚsame difference. The few that were worth consecrating almost all got the same BS perks and blessings. Look. I like the challenge of building good gear but punishing players seems to be Fat Sharkâs M.O. Just disgusting them making the RNG even more pathetic than it was before. Where is the logic in that? Itâs crap like that that pushes one foot out the door.
Fat shark is batting it out of the park in so many other aspects of their game⌠I just wish theyâd straight up say âhey, were working on a major overhaul of our crafting system, at this time we canât say anymore than that. Weâve heard you, expect good thingsâ
Why not both: break the locks right now and promise a non-horrid system after some dev time? Because breaking the locks wonât make base stat and blessing acquisition any less awful.
Break the locks. Make things prohibitively expensive if you feel that breaking the locks breaks some sort of sacred design philosophy. But whomever it is over in the office whoâs still defending the locks? They need to be ignored. Theyâre not putting in suggestions or design choices that improve the player experience. It reeks of there being plans to implement some kind of cash store. While I am glad that didnât come to pass, the lingering stench of it, in the form of the locks, makes the ârewardsâ into a punishment. RNG<<<<<<<<<<<Player agency. This is game design basics 101, and someone at the team is maliciously disregarding it. There is no good excuse for retaining this anti-player system, and I think itâs what caused this game to stall out and not get to the heights it deserved to.
Iâm starting to believe that the true reason for not âbreaking the locksâ is because the RNG shop is so deeply embedded in every part (Iâm not a programmer) of the game, kinda like the backpack in World of Warcraft, that changing Bruntâs Casino Royale could break Darktide.
If that was the case they wouldnât have been able to change the initial lock problem to just be any two properties rather than one perk and one blessing.
I find it hilarious how difficult it is to get FS to fix the mess they have themselves created.
Seriously, bring back VT2 crafting. Even that was better.
How do you even develop essentially a copy-paste game in a new setting and manage to make the crafting WORSE than it was in previous installment?