I use the Braced Autoguns a fair bit on my Zealot and Veteran but I feel as though the Bracing action does not actually help improve anything at all.
If anything, I think both stability and accuracy get worse despite what the description of the action says.
The conclusion seems to be yes, the more I test groupings on the walls at the same range.
This is about what distance you would shoot most enemies with the weapon; approximately the 10-15 meter range.
(Red is hipfire; Green is braced)
This is at a near melee-combat range, less than what I estimate to be 5 meters from the wall.
(Red is hipfire; Green is braced; Blue is a total loss of control at the end of the magazine)
My theory is that the weapon’s stability and accuracy actually seem to be reversed from its Braced action. What I assume to be the loss of stability and poor grouping is meant to be for hipfire, and the tight, clean groupings are meant for Braced mode.
So what does this mean for fixing Bracing?
I don’t advocate for nerfing the weapon’s hipfire in an attempt to make the Bracing what you actually want to do, but given the thematic purpose of the weapon and its name, I think Bracing has to be the far better option for the weapon.
It had been a very “gut feeling” of mine without really putting the time into testing it. Impact grouping is usually the best way to investigate these sorts of things so I decided to test it once and for all.
I sometimes chalk it up to “this doesn’t feel good, but maybe I’m not good at using the weapon” when I have that sensation that a weapon doesn’t “feel good” to use in certain ways it’s meant to be used.
Sad to say that I was correct that Braced not only felt worse to use than hipfire, but that it was actually, functionally worse.
Its the lazy descriptions to blame, but its pretty dumb how the less mobile of the 2 fire modes is the one they intend for you to use up close. Kinda like not bracing stubber guns, makes infinitely more sense and you get hit way less just tapping the trigger and dodging/sliding from the hip.
It does feel pretty backwards to have the ADS function actually make the weapon less accurate, though I wouldn’t want them switching it around.
The hipfire is about as inaccurate as I’d tolerate already, and I’d probably switch to something else if that was made as inaccurate as braced mode. That’d suck, because the smaller braced autoguns are probably my favourite weapons in terms of playstyle.
I’d be happy for them to change how braced mode works though. It feels pretty redundant as it is.
Had my first game with new high ammo crowd control autogun and even being fairly new to game (first lvl 21 char), I immediately went on google mission to figure out what’s up with Braced as it felt GOOD gameplay vise (truly “mow enemies down” kind of stance), but felt as it does nothing extra except slowing me down What a surprise to find this thread.
I would expect it to have for example superior staggering (suppression??) and collateral bonuses to hip fire, so the trade off for slower movement is that the crowd is actually under control, possibly even halted.
So many games had miniguns where secondary mode gave them superior firepower but slowed your movement or accuracy as tradeoff, that its bit odd to miss the point I’m talking since Unreal Tournament 1 era of games