I know, this is the gazillionth post with the topic pistols, but i have a rather simple solution to the whole drama. I have not read about it (although i did not read all the articles about it, just some, and by this i may be the voice of the unheard and over passed, hence the clickbaity title).
It’s easy to implement (because the change exists, hint hint), no huge damage number (or numbers in general, for that matter) or animation changes.
It would not make the pistols the next ‘op pls nerf’ weapons. Although that’s rather rare after a patch, one might say (yeah, i know about the dd).
And it would even make sense lore-wise and ingame-wise and you could ask why this had not already been done.
So, here it comes: give them the same characteristic as the handgun.
The range damage fall-off, the kinda low amount of ammunition, and the not-fantastic aim would still keep them in check.
But this change would make them instantly viable, because of the high rate of fire (bursting a chaos patrol, but using almost or even all of your ammo would be quite the neat thing to do).
And to the ingame/lore-wise point: the Handgun is a flintlock black-powder weapon. The brace of psitols is a flintlock black-powder weapon. No other weapon is (no, blunderbuss doesn’t count, it shoots scrap). The Repeater variants do more likely count as a revolver (which is quite andvanced for Fantasy).
Ok, im done babbling, thell me what you think! This is just a proposal, so positive criticsm is very welcome.
Edit: here an example just to show how miniscule the range of the brace of pistols is, before range dmg fall off begins:
It’s the distance between the dummies.