When fighting enemies I like to see where my enemy is when they start attacking me, its just fair because if im being harassed by something 30 miles away and I can’t tell where it is, its pain.
But whats especially horrible about the bombers, is that they can somehow perfectly calculate the aim and trajectory of where I am, behind several walls and or underneath several floors.
They need NEED a rework, especially since they are an area denial enemy!
Well, this game was designed for interior combat and now we can act surprised some pieces are overtuned in the open world.
Tox bombers are a menace in helldivers mode. Everything becomes permanently toxed during the final extraction, but this issue, like myriad others in the game, will not be addressed.
Yeah for some reason these enemies just go off distance to the closest player and do not care if they’re near untargetable. There’s actually a bunch of spawn doors where the bomber can just toss a grenade out the door and the only response is a plasma gun too, those are always a real treat.
33m on scabbie and 50m for tox bomber, who actually attacks from a farther distance than the grenade gauntlet arm distance lol. Part of why I can’t fully rely on that thing for my pub ogryn experience and nearly always have rock.
they were absolutely bonkers annoying in regular now they’re the literal devil in this mode, I cannot avoid anything they throw at me because they KEEP SPAWNING
I don’t mind the scab bomber. It’s easy to see and on the larger map you have enough room to avoid the flames. The tox bomber however is so fundamentally broken imo, I wish for it to be reworked or removed entirely since day one of them being added.