i dont think OP proposed any solutions. The only solution i seen in this thread is made by
Which is totally fair and justified solution.
Even if the Fatshark fixes the problems with trappers and dogs. So they are 100% completely fair enemies. That have warning sounds. That do their mechanics as intended. Would you think people stop abusing such mod?
“Oh yeah i made a mistake and got caught in trap. I guess i will sit there and wait”.
Or do you think they will reconnect and get out of trap/pounce?
First off, the mod is just convenience. Whether you shut off your PC, ALT+F4, plug out your ethernet cable, force close the game with ALT+CTRL+DEL or use the mod - It’s all the same.
You can’t ban / punish ALT+F4.
Furthermore, the game already punishes being netted / downed disconnects. You lose one HP bar max health to corruption. Not to forget that you lose valuable time, too.
In my book this is mostly a non-issue. You feel it’s this high value issue that needs to be fixed ASAP. But I don’t really think so.
You still collect grims? That’s funny to me. That said, collectibles always spawn in the same few spots. It’s a timesaver that allows you to not run every place every round. Same for the “Found Ya” mod for quicker P L A S T E E L grabbing.
Healthbars are some help, but it’s not a cheat really. It just displays what you intuitively know after about 1 month of play.
The Auspex thing I see being an argument, but let’s be real - Nobody needs this weird little mini-game inside a game regardless. It’s something that rather detracts from Darktide than adding to it, so a mod sort of lessening it’s impact is a good thing in my eyes.
Spidey Sense really should be in the game as per default. It’s an assistance mod for deaf players and players without sound first, a helper for everyone else second. Non-issue in my book.
The way the game is coded I don’t see them prioritizing this. It’s a lot of work to get right and the difference is minuscle. We talk about affecting a tiny part of the playerbase losing a minimal edge, which they’d use to win you the game anyway.
I’d just take it and be glad there’s one technicality working in your favor. The game is stuffed with technicalities that get you K.O.ed normally. From silent, far-tracking overhead attacks of doom to sound bugs not playing audio cues to mutant grabs imprisoning you below the stairs.
Lots of funny things, but they normally make the game harder.
Same here.
Jump → C
Dodge → [Spacebar]
Never dodge / jump accidentally anymore and since you hardly ever jump and mostly use jumping for vaulting, C is now my dedicated vault button, as in c for climb.
Funnily enough it isn’t a get out of jail option really. You immediately forfeit a down, as if you had been downed - Even if you weren’t and somebody could have saved you.
I do not collect, as i mainly do maelstorm, where no books at all. Plus reward for doing so are miniscule. That doesnt change the fact, that it’s cheat, that does work for you.
Time is precious in this game. You splitting off and snooping every spawn point for a book leaves you open for a specialist wave attack. And leaves your team with one less member. You can go as a team to each point together, but in random pubs that wont happen.
So you, splitting with your team, to search for book, can lead to lost game. That’s a downside of looking for a book. The upside is a reward for bringing all books. So it’s a risk-reward situation. Game does poor job of rewarding you for it, yes, but it’s a different problem and doesnt change the fact, that mod tells you if book nearby. Yes you can hear books, but on auric damnation with constant battles - good luck hearing them.
Healthbars are a massive cheat, that helps you so much during the game and gives you unfair advantage.
let’s say you dmged some specialist, but now there is a fire in the way, obstructing your vision. With healbards you see EXACTLY where that specialist is, even if you shouldnt be able to. Same goes for enemies hiding behind pack of crushers - you know where that flamer/trapper/other priority target is behind crushers/bulwarks and see where they moving. And the more enemies you dmged - the more of them you can see even with your vision being obstructed. If i see pack of crushers - i see 2-3 of them. But there may be 5-6 and even a mauler sneaked in. If i did AoE dmg (grenade, psyker stuff/blitz, etc) - i can see how many of them there, what types are there and where they moving. Even if i shouldnt be able to.
let’s say you playing with a DoT weapon. With healbars you see exactly how many stacks of DoT you applied and how fast they eating through enemy. So you have a pretty good idea how long it will take them to die. That means you can change target and be even more effective with killing. You cant say you will intutively know this after a month, as there so many condition you have no control over. Including the problems with hit registrations. I know how much i need to hit dreg melee to kill him, yet sometimes 3-4 of my hits didnt count.
You know how much health enemy has, so you can make decision whether or not to use a strong attack against it. For example you see that Crusher has 10% hp left? You dont waste a krak grenade on him and throw into another one. You dont use charge up thunderhammer or revving with eviscerator/axe on him and instead use it on another one, or just hit crusher few times and kill him without commiting to long animations. You dont shoot it with Rumbler grenade launcher with adhesive blessing as ogryn, you shoot another one. See how much overkill damage you can save and apply to other enemies if you know how much left on your target? Isnt that a cheat?
and what should be in game for blind people? or people without arms?
a lot of work to down reconnected player, that was previously netted/pounced like it already exists in VT2? Maybe, who i am to talk about what hard to implement in this game.
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Funnily enough it isn’t a get out of jail option really. You immediately forfeit a down, as if you had been downed - Even if you weren’t and somebody could have saved you.
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havent seen that. Altho wasnt paying attention really. Even if that’s the case - what stops these players to take medstation or use medstim? The main problem we discussing is: people abusing it to get out of net/pounce when teammates cannot save them. You see the difference between “being dead” and “losing 1 wound”?
If player got netted and his teammate right next to him and able to save - you wouldnt use reconnect, wouldnt you? It’s just scenarios where you alone and have no teammates to save you. And these scenarios used by knife zealots. That already big enough problem as it is.
Not only these zealots are problem. I have problem with people leaving lost match and giving AI, in many cases saving the situation. I dont like this. And my friends often use it. We all downed? My friend alt+f4, bot spawns, revives someone and we have a second chance. He reconnect back, we all downed again? he alt+f4, bot spawns, revives someone and we have third chance. And they repeat that untill bot cannot save us.
It’s abusement of reconnect mechanic. As even if they reconnect back and dead, waiting to be rescued - they still saved the game, that shouldve been lost. And i, personally, hate it.
Alt + f4 sends an “end the focused process” command to the OS, which sends it to the application. If the application isn’t unresponsive (which it isn’t, in these cases), the application runs its own shutdown procedure and closes.
We can test whether the game works like this by checking the console logs.
Load up the game and then alt+f4 out of it. The console logs will show the receipt of a shutdown command from Windows.
So we know the game already knows when it’s manually shut down, it’d just need to be connected to the player state at the time when their session is ended.
The bot that comes in instead of the player that left is not in the same state as the player which the bot replaced. Any player that rejoins will come back in, in a state as closely resembling the newly replaced bot but always in a “in control of their character” state with the exception of leaving after death has occured. In that case, you come back captured but your respawn point gets recalculated because of the likely new position of the furthest progressed teammate. This can be both earlier or later into the map.
There are a ton of cases where this is the most sensable solution.
Yes there are also cases where this system is abuseable. The same player reconnecting in the same state as when the game recognizes them having left isn’t perfetly ideal as there seems to be an amount of time in which you lost control over your character but the game doesn’t know you’re out yet. If you go down in that window, which state should the game bring you back in? This is more likely a potential issue if you actually dc and not quit manually but still.
100%. Obviously there will always be those that would continue but it wouldn’t be the “common recourse” of “most” randoms.
Why make such a claim? And how do I know I’m right?
Because the whole “reconnect saving a run and then comming back” trick works in VT2 just fine but nobody does it.
There are a few differences as to why and here are some that I believe, make up the difference:
If you lose in VT2, nothing major is lost so you don’t mind losing as much. This is both true in terms of time, progression and crafting mats. The most annoying bit would be to have completed a difficult challenge but then failing the mission making it to it doesn’t count but even in that case, I’ve never seen anyone do it. So why would anyone for less?
the person doing it, only benefits themselves if the game doesn’t fill up in the meantime. So you either do it out of the kindness of your own heart, on accident or as a premedated strat with friends.
Aka, it’s harder to benefit from doing so, in most cases.
if you fail in VT2, it didn’t involve some cheap move by the game (no exceptions!) I have never seen anyone be able to make a good case for when VT2 cheated someone out of a win. It was always explainable due to some other factor and not cheap moves by the game.
the strat is far less reliable in VT2 than in DT. It’s not guaranteed to work in either game but it works far more effectively in DT.
you cannot play in a fully private match in DT and still progress! That’s especially annoying because progressing in DT is far more valueable than in VT2 in all aspects.
I probably missed something but that’s already more than enough.
So, no, I don’t think the vast majority of people would quit when they were netted in a fair and non-bs way. Otherwise I would’ve seen it more (or at all if I’m honest) in the game which also has this as a possibility, but never kills you in a BS or cheap way.
Right, but it’s hardly impactful since you’re given control of your character again as soon as you reconnect. A similar result could be achieved by having the reconnecting player join in the downed state so a teammate has to come and help them.
But at the same time I understand why it’s the way it currently is, when client and server connection isn’t stable enough players can get frequent disconnects and if I were to get downed or die every time the dedicated server booted me out I’d be more upset. I’ve already seen friends get constant disconnects and I don’t want to imagine what their experience would be like if they got killed every time they lost connection.
because becoming a cheat yourself is worse than being cheated?
if someone was to steal from you, would you just steal from someone else and feel justified?
sorry by this you mean the rules and balance? because the game has issues it makes sense for you to cheat/bypass balance so that you retain parity? so these mods should be banned when the problem is fixed? and your playtime is fine but the other 3? they should know to cheat to or suxtbthem i guess, i guess you could cheat more incase they dont . that would be justified to.
see i just dont get anything from that. that really would be a waste 100% of my time. theres just more value in loosing honest to me, its not my fault up untill that game fail it was good.
you mean your subjectivity i assume, not the ones you disagree with?
if you genuinely thought about the wider impact of your actions on your team and the game then fair enough its not for me to tell you what to do
You can already reconnect to a game without the reconnect mod. I’ve Alt F4ed to reposition my rescue location back to the intended location when the rescue stuff bugs out and moves you behind a locked door. I don’t use the reconnect mod. I’m pretty sure you can do the same thing with the trapper net, but I’ve personally never tried so I don’t know off hand, but I don’t see how it would be any different.
If this issue runs that deep for you, fair enough.
Having my time wasted, for no good feason no less, is the single worst offense any game can have imo so that’s why I look at it the way I do.
If we’re already talking about a “dog eat dog” kinda world, yes. The only difference is that I’d be stealing from the exact entity that stole from me and I’m taking back what was originally mine.
Not that I’d agree that using the reconnect mod is equal to stealing, just to be clear.
If that is a serious question of yours, please try and understand what I wrote again. You’re getting the completely wrong idea here.
The game has issues that can cause me to be punished for something I had no fair way of dealing with and you expect anyone to just take it? Rather nonsensical and silly since you asked me.
You keep talking of balance even when discussing issues which lead to imbalance and keep arguing your points as if the player cheating back was what upset the balance when it’s the game not adhering to it’s own rules. What you’re saying doesn’t make sense.
They shouldn’t be banned now and especially once the BS is gone. Currently they serve a positive purpose and some use it to be annoying.
Take it out on those that annoy you, not everyone else.
I don’t understand what your point here is with “the others playtime”. How was I supposed to know that me utilizing something, someone else disagrees with, was going to make them illogically consider their time wasted when in fact, I’d be saving them time? Why should I care about what random people online call immoral in a game? Why would their view matter more than mine?
I ask all these questions because it’s never once come up in 1000+ hours of playing pugs but only in the forums when someone is trying to flex their “superior morality”…
In fact, the opposite is the case: I’ve heard people be happy that I saved them from a BS loss.
They don’t have to because it’s literally instictive…
Not how that works but I’ll add it to the tally of false equivalancies you’ve made.
ok, now you’ve proven it; you didn’t get a single word of what I wrote.
That’s pricesely the point! If the game cheats you out of success with silent disablers etc, you didn’t lose in an honest way now did you?
The reality is that this mod doesn’t enable something that wasn’t possible without the mod. By definition, that makes it a QoL mod.
Then it serves several purposes. Being able to balance out the BS the game currently harbors is one of them and a good thing. Obviously this can currently be used to save yourself from your own mistakes, which is very annoying to witness for sure but this happens to infrequently that it’s almost not worth mentioning.
And before you think this is a “so you admit it!” - moment; this is possible without the mod, as I’ve stated above.
The solution to the problem of people playing in a dumb selfish way is to tell them what they are doing and then kick them.
There are a few ways to make this impossible or at least impossible to be witnessed but banning this mod is not one of them.
This is also the very technical definition why the mod isn’t a cheat - It doesn’t add or change anything about the game. It simply makes an existing error in the game quicker to access.
By definition, reconnecting to avoid dying while being downed or netted qualifies as an exploit (although it’s a rather poor one, as reconnecting to a game session isn’t some great feat really).