As of right now in Darktide, unlike Vermintide 2, there’s so much less potential for amazing solo clutches in the hands of a skilled player when the other 3 are dead because all damage sources cause chip damage that bleeds through toughness. In fact, I’ve only ever seen Vet and Psyker solo clutch at all by just hiding behind the same piece of cover and just peaking to kill things one by one. Not AT ALL the coolest thing to spectate or even something to be optimistic about when the other 3 are dead. As in, if you’re the last one alive, you just end up having such a more defeatist attitude than you do in VT2.
Look, if you want to make darktide more teamwork dependent than VT2, then fine. I disagree (because part of what made VT2 so great was the ability to challenge yourself at the highest difficulty with bot solos and true solos thanks to the THP system), but that’s fine.
However, it shouldn’t be so team dependent that Zealot can’t be played as intended (I.e. in melee range, and not at full health) at the highest difficulties unless there’s two Zealots on the team boosting each other’s toughness regen and picking each other up when chip damage eventually takes them down (unless, like “intended,” the other two teammates are as good as they’re supposed to be in doing their job).
Making the bottom 25% of health be immune to chip damage (at least for Zealot and Ogryn) seems like one potential idea to fix this. Anything to increase the solo carry potential for truly skilled players.
Valuing team work is good but you SHOULDN’T LOWER THE SKILL CEILING AND RAISE THE SKILL FLOOR JUST TO DO IT. As in, it’s hard for new players because they don’t know to stick together and it’s hard for good players because now they rely so much more on others sticking close.
Look, when it comes to “only buff never nerf,” I don’t think that’s always the right mindset when it comes to talents or weapons. But when it comes to the incentives of team play? IT ABSOLUTELY applies. Don’t punish your sweaty fans when first time level 15s and 20s decide to try Heresy difficulty (or whatever 4/5 and 5/5 are called.)