Bad enemy pathfinding on Convocation

The area in the screenshot is the bridge over the chasm leading into the finale chamber, facing back the direction the players come from. The AI hordes that come from the bridge seem to have trouble navigating this spot, instead of following the edge of the cliff to get to the players they will instead stop in this location and do a flying leap over the gap. Admittedly it’s quite funny to see a bunch of chaos warriors do this, but it definitely feels unpolished.

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It’s also the map with the most occurences of ghost enemies passing through walls because the tight corridors and vertical overlap really confuse the AI director. Any horde before the dropdown to the area with the second grim is usually completely screwed up and takes forever.

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