Are ranged playstyles getting disincentivized too much?

Those are issues, but it’s also just kinda surpassed in nearly every meaningful way by the Plasma Gun. It takes longer to pull out, it also has to charge, it only hits the target you aim at (unless you have Hot Shot, but even then it’s not a huge difference for the Helbore).

A genuine DMR in this game already would have a hard enough time justifying itself, it’s so intense. But it is inherently held back in a lot of ways and completely surpassed in others.

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Yeah, they had NUTS ammo regen. Unless you just spammed into hordes, though, you didn’t have as much need to use ranged weapons in that game, though. Just some niche, clearly broken builds.

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The problem is more things like Conservative Shooter that give you infinite ammo without being near a box. You just get moderately good at snap aiming and packmaster is a free pick instead of the most potentially punishing special if you dodge improperly.

But Darktide’s range enemies were more dangerous at the start specifically because they shot at you from rooms back before you aggro’d them and there was no fall off damage. They’d aggro from seeing poxwalkers spawn in a horde. Shotgunner was basically the rapid fire all range mobile version of the sniper he tore up around 360 toughness damage for every pellet hitting and also had full spillover. There were tons of bugs like dreg stalkers not getting suppressed and the like. But enemies still have crazy range (particularly gunners) so not getting fired on before you even enter a zone is at least somewhat better for gameplay. Even if its still mostly fighting enemies with guns, and then playing a faux Vermintide 3 years in. The gun enemies were like playing a Call of Duty game on veteran when it launched, and they still hop back into that mode in havocs 31-40.

Helbore mk4 one shots h40 elites while also having infinite ammo. Hotshot gives it plasma level cleave it is a huge difference. If it was any easier to not instantly fold when playing exe stance it’d be a problem honestly.

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Only with ES, which is pretty much unusable on Havoc without right team comp. Compare it to plasma, which doesn’t care about your team and allows you to run VoC with it.

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No, lol. you can literally beat any mission without using your ranged even once.

Goodluck doing this with 90% of ranged weapons.

Bacisally, yeah. Currently DT is more ranged focused than VT and this is ridiculus. I’ve made a thread about this and one other guys too.

Ammo economy needs to be reworked at least for ranged classes like vet. Or, probably, some VT talents needs to be introduced(Like Kerillian’s ammo regenr and ammo refund on heeadshot). Also i was suggesting weapon with mechanic similar to bardin pistols: No ammo but overheat mechanic.

They also had crazy knockback and stegger. you could easlily find yourself pinned to the wall and unable to move for a second. It was removed because player’s powerlevel was much lower at the start of the game(Sweet times when 3 crushers were a threat). But i feel that something like this need to be brought back now.

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Packs of ranged lesser are already the most dangerous thing in the game.

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I guess the melee weapon ammo generation traits from Vermintide 1 have been completely forgotten, even by Fatshark.

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Ranged weapon “play styles” as a term and concept does not and should not exist. Ranged weapons are a utility to bypass specific situations and problems, and shouldn’t be something you exclusively or heavily play around.

This game is paced/balanced/set up around about a 70% melee and 30% ranged gameplay. The more “meta” ranged weapons destroy the pacing of the game. In lower level gameplay Uprising-Damnation you can walk through the map using the Exterminator Shotgun, bolter, bolt pistol, kickback, flamer, etc etc without ever having to use melee. The problem with that is the game isn’t equipped to punish players from range generally. It is set up to punish you in melee. So if you take out 70% of the time you are in threat range the game is trivial. Even in Auric Maelstrom the ammo supply is too plentiful.

In general at the higher tiers of gameplay this starts to slant off especially in Havoc 30+, even then there is still plenty of ammo to go around.

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gem post

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They absolutely should and they WERE. In fact, more ranged prevalence is something that was supposed to make darktide different fron vermintide. Current melee-ranged ratio is the result of broken balance between the game and players.

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Yeah, I’ve done that, melee-only runs. But being able to reach out and kill enemies at range is still very, very useful - a lot of specials are mobile enough to be hard to counter in melee under many real-game situations. Netters, for instance, or Tox Bombers. Can you find a way to get close to them and kill them in melee? Of course. Will you be able to most of the time in a horde? No.

So when you go no-ranged, it really just means you’re letting others do ranged combat for you. Which works fine if you’re, say, Chorus Zealot in Havoc. If you were doing a whole team of no-ranged, that would be a problem - but much more easily done in Vermintide 2.

The real reason you can’t used ranged weapons exclusively, though, is really just due to the fact that you can’t defend with them. No push (with many), no block. You can totally use guns up close, even empty them in a horde, reload them, empty them again. Some Lasguns can do that, easily. I’ve done runs where Lasgun is my primary and I only pull out shovel for defense.

But it also requires you to have pinpoint aim at all times. It’s at least kind of demanding. Plus it has a bad draw-time. Being able to cleave with it is very nice, yes, but it’s not Plasma Gun levels of cleave, ignoring Bulwark shields and light cover.

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Psyker:what melee?

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maining smite or a staff is awful gameplay and part of that expanded point. especially with how turbo psyker buffs ramp up for continuing to generate peril from using their free ammo. compared to Sienna who had to sacrifice HP/generate THP through melee to continue using her infinite ammo. like she was forced to play by Vermintide’s melee design…

I never disagreed with this. But in case with zealot you can just thow a knife and be happy, lol

But throwing knife doesn’t have the cleave that many ranged weapons have, and has a very noticeable drop over distance that needs to be adjusted for.

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And I would still call it a ranged weapon, even if it doesn’t fill that slot. XD

like this?

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