Issue Type (Required):
Talents
Issue Description (Required):
Arbites->Razor-Jaw Augment talent doesn’t credit kill to player if bleeds get the kill.
It will not trigger any on-kill talents or appear in the combat feed.
Steps to Reproduce (Required):
Order Hedge to attack a minion, observe dog bleed kills not counting on elites to trigger other talents and buffs.
[PC] Do You Use Mods? (Optional):
Yes, but I haven’t tried disabling them, mods let me spot the issue in the first place.
nil attacking_player if dog bleeds.
_process_attack_result nil buff damaged bleeding 131.25
_process_attack_result nil buff damaged bleeding 131.25
_process_attack_result nil buff died bleeding 131.25
There are cases where the dog+bleeds pounce appears to count as a player kill but that’s because the dog bleed tick (ha, dog tick, get it?) wasn’t the killing blow; false positive.
P.S.
Fix: guessing it’s missing the last 2 params to assign ownership of the bleed debuff (buff) like most of the other applications, e.g. ogryn bleeds.
, "owner_unit", template_context.unit
in the call:
buff_extension:add_internally_controlled_buff_with_stacks("bleed", stacks, t)
P.P.S. Maybe add the owner unit to brittles too (rending_debuff), it could be an interesting thing to track.
P.P.P.S. Can we get rid of <* loadout> logged debug dumps or are they still needed for tracking down issues?

