Another spam macro cheating

The new mini-game could absolutely be cheated, but I don’t know if you could do it via a mod.

Anyway, the Decode Helper has been out for just about a year (in a couple of weeks) and has over 22,000 unique downloads. That sounds like a lot of folks to me…but I don’t see a lot of complaint threads out there. My guess on why is because it’s heavy on the cheese and short on the impact.

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mods or not, these mini games are easy in the same manner really.
i see it more like a quality of life design, that imo FS should adopt.

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Not really a valid argument. Fatshark also initially allowed the shirtless mod that is now defunct. The real reason they may or may not bother is just a question of dev time and how its best spent.

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it’s not defunct. it’s still there privately. since FS doesn’t allow mods of that type on nexus :+1:

the system is working! mods that are against the modding policy, you will not find them on nexus! guess why

not true, cause if you mean on nexus, it get deleted the same day was published. and was only published once and then never again.

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within few hours really. didn’t last long

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The private mods use different methods. I’m fully aware other methods remain functioning. The most popular method got changed.

This was in reference to:

Fatshark, who in the first place allowed these mods to be used on their own game

Where you try to argue they intentionally let it happen.
Just one look at sanctioned mods in VT2 proves you wrong. They do not sanction this type of thing, and they wouldn’t. The only reason it slips through the cracks is because they can’t be bothered to clean up every little mod that goes against their design intent. Shirtless was different because GW took offense.

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And there is a way to report players…

Here: Submit a request – Fatshark

This is where you can do reports…
I did it two times this day for players that were insulting and using unacceptable terms.

I disagree
The mod was stepped down really fast. But, and that’s my concern, we still see player using it.
This shows also the limits of no anti cheat system.
But my concern is that someone has found a way to send something to the server or, if it was local, the other players would not see it.
You can play shirtless with for the drip mod. But nobody will see it.

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no, because FS never fixed that. the mod that was leaked on nexus simply broke after update. but if you don’t believe about this it is fine. it doesn’t change the fact that these mods that are against the modding policy you will never find them on nexus.

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It didn’t “simply break”. The mod never changed, the gamefiles changed to make the specific mod approach impossible. This means they can break these mods if they want to, from their end.

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They can break the shirtless mod(s?) because they interact with the server. They can’t break For The Drip (which can do local shirtless) because it’s client-side only, like all the other mods we’re talking about. Shirtless really is an outlier.

The only way FS can take control over all these other mods is with EAC + sanctioning.

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it did simply broke. just like other mods can break after an update.
FS could permanently easily fix this by themselves if they really want. since it is server side.

but people can mod things, dialogues, being shirtless etc.

nope

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They can totally break For The Drip if they wanted to. If an update changed the structures the mod was using to work, it would break. It would then be on the author to remake the entire mod to function again (And then in turn on Fatshark to change those structures again)
This is, intentionally or not, what happened to one variant of the shirtless mod.

You would be correct if it was possible to play anything but the latest version of Darktide. Unless you wanna stop at the title screen and consider that gameplay, then no. The dev can absolutely do this.

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As long as modding is possible, all these client-side mods will be possible. Code changes all the time. And modders have to adjust stuff pretty regularly. It’d be an insane waste of resources for FS to try to rewrite swaths of code to trip up modders.

Without policing which mods are actually allowed to be loaded, which would require EAC + sanctioning, FS cannot control what people do on the client-side.

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It’d be an insane waste of resources for FS to try to rewrite swaths of code to trip up modders.

I already said as much, yes. A far cry from “impossible” though. They can absolutely control this, it’s just not effective nor reasonable for them to do it.

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Ok, so let’s pretend that it’s economical for them to do this with every hotfix. How would this stop the cheats?

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Never said it does. I’m just taking issue with trying to establish a categorical falsehood as the truth.

If we’re actually looking for ways to “outlaw” mods: An effective way to “outlaw” something like shirtless, scanhelper, what have you would be to publicly announce that these mods are considered cheats and will be actioned as such. That’s it. It’s still effort from Fatsharks side because they would now have to go through reports and video footage to determine who is using these now-officially-cheats, and that’s why it’s unlikely they’ll do it because why would they increase their workload because of what some modders do, but it’s a completely reasonable thing they could do to action it. Many game devs use this exact method to ban cheaters without using anti-cheat programs.
In fact, they already do this with slurs and bad names.

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slurs and bad names are way more problematic than fellow running qol mods approved by FS.

minus the shirtless mod because not allowed and against the modding policy.

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Interesting way to weigh random things against eachother. So what’s more problematic, slurs or shirtless?

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these both, since shirtless is against modding policy. same for having bad names or using slurs in game, which can get you easily banned.

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Not so sure about that one in actual practice. Slurs get you banned but running around shirtless doesn’t. So already you disagree with Fatsharks actioning system, which is founded on pragmatism, not simple degrees of severity.

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