Did my first havoc 40 this season last night and damn this feels so true.
Mr. CoockEd was promoting to buff bazooka to delete the whole packs of crushers.
As if overbuffed aoe and ati armor tools aren’t creating a powercreep in the first place.
He has no idea what the balance is.
The bazooka at launch was truly pathetic, felt terrible, and was absolutely not on par with the toxic grenades… which are admittedly the most powerful grenades in the game atm. So that’s the bar at this point. Don’t blame youtubers for Fatshark’s bad testing. And their playtesters mostly aren’t youtubers.
The point here is it should be a good anti single target thing and the most important there should be a reason to bring such (enemy design cough). Either way thunder hammer should have crusher aoe. Tuning every tool to be an aoe leads towards even bigger clown cars. Leaving non-aoe non-spammable tools to suck even more.
He’s not understanding such simple thing why screen clearing tools that are easy to grab and use leading towards 20 rotten armor crushers per wave and proposing to dive into that game direction, well it’s just harmfull.
Don’t put this on the chinese, there are tons of people that are perfectly fine with the status quo and see no reason why it should be upset!
This board would be wise to learn the term echo chamber…
This is verbatim
Rule number 2: Most enemies should be given the chance to engage you
Excuse me but that’s a pretentious nonsense conjured out of nowhere.
Dude has a problem with something so he made up rules to make the problem appear more important, by claiming it breaks rules he just made up. Literal textbook definition of pretentious, sorry not sorry!
I’m curious on these damage meters do they count Overkill damage as well? seems like most of dot damage may help but mostly isn’t doing to final kill bit that ends the threat. Just a sort of numbers buffering and not the killing.
DoTs were more relevant to damage meters in games like WoW because of the boss damage; in Darktide trash goes down so fast DoT’s seem to just either help a little, full kill, or most of the time not at all.
A good reason to think about the metrics coming out of meters.
Not sure why you’re so hung up on this one. It’s all based on pretty basic and universal game design principles. You know, risk/reward, push-pull… Not exactly rocket science. It’s not like he just invented sh!t that’s clearly never been applicable to games like Darktide.
The format of this video is structured using a form of rhetoric that you don’t like, obviously; but that doesn’t instantly invalidate it. Form =/= substance.
Also, if you can delete an obstacle as soon as it’s introduced, there should be some cost or condition to it. Otherwise, lemme just get infinite ogryn nukes and run through the level. Fun, ain’t it ?
They do but it’s counted separately. I.e. it’s not part of the damage metric people cite which is purely enemy HP damage.
Smite - 3 charges, 60s cooldown, Smite rework
Soulblaze - 16 stack global cap, no Uncanny synergy
Scrier’s Gaze - 2.5% Stam Regen per second and 20% Dodge recovery speed instead of TDR/Toughness.
Warp Unbound - 10s of no Warp Attacks after period ends.
No need to go overboard on Psyker nerfs.
Hmm seems like they may need more categories to get a picture of whats going on
Actual Damage
Overkill Damage
Total Damage
If a psyker’s total damage still exceeds seem to be the carry but if its just causing the other teammates to overkill doesn’t seem as much of a carry in finishing threats. Would reflect in other teammates having higher overkill damage…at least to me from a short glance.
Pretty fair ideas there. Though I do feel like cleave should be limited on flame staff at least. Maybe tone down the force great sword special attack (but that’s mostly just because its a instant win button even up to auric maelstrom)
Well maybe because i don’t think that most enemies should be given the chance to engage me if i can do something about it?
Look we are talking about a game that is sometimes happy to throw at you on average 110 enemies a minute while still leaving a room for nuances. From my point of view the game got it covered, i think there’s plenty of risk/reward and so on and on and on.
As to you not being sure, this is part of the very first sentence from a post you are answering to,
there are tons of people that are perfectly fine with the status quo and see no reason why it should be upset!
should i draw it or will the writen word suffice on the second try?
I’m fine with the way the game is right now and the things that actually bothers me balance wise ain’t even mentioned in the video and i would dislike to have it changed because youtuber that i disagree with had some pretentious new year ideas, some of them contradicting his older takes!
I’m warning you, if that doesn’t do it i will go MSpaint on you and you don’t want that ![]()
Crushers and Bulwark shields should completely block Purgatus secondary fire. That combined with Soulblaze capped at 16 stacks globally and Uncanny no longer buffing Soulblaze would turn Crushers/Bulwarks into hard counters of Purgatus. A few of those big boys mixed in with the horde would effectively shut down a Purgatus user from effective horde clear.
As for trash hordes and flak enemies, Purgatus secondary fire cleave is fine as is.
OK. Forgive me for trying to make you elaborate beyond the incredibly powerful statement that is : “actually tons of people are fine with the status quo”
It’s not like anybody except Fatshark has any real data to put forward. It’s just a discussion.
Yeah - the effect on time to kill is what really matters.
If the infinite cleave is adding to the pysker’s damage score but not decreasing TTK, the damage score exaggerates the psyker’s power.
But if their cleave is significantly improving everybody’s TTK, the damage score is actually hiding the psyker’s full impact.
And, heck, maybe damage to damage comparisons accurately reflect what’s happening … but I wouldn’t assume they are.
It can also be hard to separate Perilous Combustion damage from everything else, and PC can be nuts.
Honestly I don’t really trust the Asian playerbase of this game. Their culture around havoc and the meta is god awful because they lack mechanics and they think arbitrator and hive scum are weak classes because they don’t splurge out gold toughness whenever they want.
Well past the sarcasm, you see many people on this board that go like “keep it the way it is Fatshark, all good”?
Not the most meta take around these parts, is it?
He’s good, I’ve seen his duo Psyker Havoc 40 on Bilibili (Chinese Youtube). You cannot achieve something like that without being good, no matter how meta or off-meta you go, or what kind of opinions you have on the game.
Aka. I have an opinion, but if you keep trying to have a discussion about, or God forbid, suggest it’s bad, I will close my ears and loudly scream “Lalala! I can’t hear you!”
I think a lot of the issue with certain Darktide YouTubers is that they tend to pander to Casuals. My jaw dropped when someone as influential as Jeficus unironically said that Fatshark should balance the Classes around Havoc, for example.
I’m just saying. Darktide’s sick, and what do you do when you’re sick? Do you just go to a goddamn doctor to find out what kind of treatment you need, or do you hold a democratic referendum on what kind of treatment you get where ignorant, uninformed and unqualified voters have just as much voting power as those doctors?
I’m one of those doctors, and I know what kind of treatment this game needs if Fatshark wants it to get well soon. These Casuals are the ignorant, uninformed and unqualified voters who don’t understand the full picture. Pandering to them is dangerous for the game’s health.