Announcing Unlocked and Loaded - Update (September 26, 2024)

Being able to take any weapon to 380 and put any blessing I want on them without gambling to “progress” my blessing collection is fully sufficient for me. Getting a progression track on top is just a bonus.

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This is not supposed to be mean-spirited so I’m sorry if it comes across that way :slight_smile:

Yeah and that’s therefor irrelevant. It’s also not what I’m saying or saying I want.

They never needed to be covered as they would be happy with literally anything. Their inclusion is therefor irrelevant.

And the only relevant part here, will not be different! They will give it a new coat of paint and maybe even new foundation but the walls are still styrofoam. That meaphor might’ve gotten away from me but the point is that we will not go from a point of having “limited control” to “having control” but only to “over time earning more control but will always start out with none”

If I have to work towards something, why can’t it be full control? Why only partial? That’s the bit that doesn’t make sense.

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A fair opinion to have, I just wanted to be explicitly clear on the RNG subject that is still there.

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Okay, yeah you really cleared this up for me.

I’ll admit, some of what you’re saying actually concerns me now :sweat_smile: But, do we have any perspective yet on how long these grinds will actually be? You mention 20 hours a couple of times, just a guess or?

BFC has a point too, I had the same issue with Warframe. Anything new that was released, I was basically back to zero again and had to begin a long grind, to be able to use it like my previous Frame/Weapon etc, in high tier missions.

Now I see why people were hoping for more information from the Itemization Overview video.

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Now this… this is… Ulgo not able word good… but… OOOOOOOOOOHHHH WE GONNA HAVE FUN NOW!

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I think the reality we’re starting at is that for people invested in the game currently, you’re going to have fewer options at your fingertips for immediate customization than you do now, even with locks “being removed.” It’s insidious in its brilliance.

I have 650 hours in the game. For most weapon families I have maybe 2-3 tier 4 blessings in my library, a good amount of tier 3 blessings, and few tier 1-2 blessings (because why do that in the old system).

I’m willing to bet that what I get in terms of new mastery levels based on the current blessing archive will NOT be enough to get back up to those same few tier 4 blessings. I’m assuming tier 4 blessings unlock after a good number of total mastery levels.

So even for weapons I currently have, while the locks will be gone I’ll likely have nothing available at a higher tier to upgrade it with. And with blessing extraction going away (presumably) my only recourse is to continue to grind on the weapons I already have to get enough mastery to eventually be able to improve them more.

Ugh. This realization is hitting me like a brick to the chest.

@FatsharkStrawHat As you can perhaps tell, the anxiety level in the room is rising quickly.

I can see how this new system will be great for totally new players who can gain mastery on weapons as they work up the difficulty levels. But for veterans this is quite possibly making the situation even worse than today, locks and all. Fatshark - take this to heart. This could backfire with your core audience hard, which would be unfortunate for everyone.

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I really appreciate your work to respond and listen to feedback.

While there are lots of opinions in the community comments, I hope FS hears the need for clear communication and not small hints intended to build hype.

This is not a new game. It’s not riding the hype of launching to gamepass. The only people hanging in the player base are hardcore fans. Most of whom have excellent gear already.

We need to know how this system will make our itemization better, and not worse. So far that is not entirely clear. It’s clear this system will be good for players beginning the game. It looks potentially more restrictive than the current rng model. That may not be true, but the question marks cloud the potential hype.

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Why can’t we have sliders on all the stats though and simply utilise a pool of 380 points how we want? The want to keep us gambling

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Hi, hello! We don’t have the exact numbers on how long it will take to master the weapons yet, those are numbers we’re still experimenting with. Those are also the numbers I was referring to about being able to tweak after release.

I am wanting to answer more of y’alls questions, but I am working on the Q&A for y’all which will answer a LOT more. So if I’m not answering everything now, that is why.

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For me personally, I don’t mind the RNG stat distribution. I suspect it will be easy enough to find a good max potential from brunt that can be upgraded.

The slider notion will, in practice, mean that everyone will put four stats to 80 and one to 60. Or maybe three to 80 and two to 70 depending on how many dump stats a weapon has. There will be an optimal distribution and everyone will just use that. It isn’t bad necessarily, but then why even have variable stats at that point?

I think you’ll be able to get very good stat weapons reliably, but the system will give you a chance for finding an ever so slightly more perfect version. With locks going away, and at max mastery, you can then out whatever perks and blessings you want on it.

I’m okay with the stat bar change in combination with locks going away. As I said above though, what worries me is the grind for mastery levels and how our current library translates into the nee system. Because it could easily be a step back for current players.

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No offense, but this is a deflection / non-answer.

Surely the design team knows how long it’s intended to take. You’re less than a month out and this has been in testing for months. So what is it? 5 hours? 15 hours? 30 hours? On what difficulty are we talking about?

This is kind of a make or break question, and as I’ve raised in my last few threads this could severely impact the success and receptivity of this change among your established player base. The possibility for a backfire is really high here.

Two most important questions:

  1. How long (in terms of XP needed?) to max out a new weapon group.
  2. How does your current blessing library translate into the new mastery system.

Practical question: If I have Tier IV Brutal Momentum in my current combat axe library (and no other blessings), will I have that blessing available in the new system?

I suspect not, and everything else unravels from there. Currently i have at least the option to put it on a weapon. And in the new system I won’t without going through the intended grind first.

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Fair. The wait continues.

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I feel like this is an intentional jab at me for my crusade to have solo mode added to the game. Is this confirmation that you’re never adding solo mode? Or do we have to wait another year or two with no new information besides “not a priority”.

It’s ok to say, “sorry guys, we dropped the ball and stopped development on Solo mode.” it’s only 12 words and will stop me from harassing you about it. I know commitment and communication is hard.

Edit: note, this is more of a general statement to Fatshark, not Strawhat specifically

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I hope we will have some info on blessing library integration this Friday.

Otherwise required XP is probably one of the thing they are testing now so no wonder you won’t get a straight answer. It’s something they can easily tweak.


BTW I think whatever they release with should be fine they can easily cut it in half if it’s considered too much.

I personally would prefer a system with built in diminishing returns where the last few levels take longer to get, while the first 75% is easy and fast. Hope it will take considerable time/games even on aurics (if we don’t take into account library integration for Veteran players).

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Because that’d make every weapon essentially the same and, in my opinion, run against the thematic idea that these are weapons salvaged for use by convict conscripts.

It’s not a mechanical consideration, but it is a design consideration. I assume the designers have a brief they’re working against, which would require something like the system making sense within the thematic constraints of the game.

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Because if all stats were all readily variable then we’d be able to try different loadouts and play styles with them, instead of sifting through 200 weapons to try and find the one with the stats we want to try on a certain mission or condition etc.

Like, you might decide to slide ‘range’ right down on your shotgun for a lights out mission and use those points to beef damage and stagger etc etc.

I’m sure we’ll all be saving a weapon for such conditions once tuned, then will have to find another of the same weapon to tune for a different usage …but wouldn’t it be nicer if we could just buy stock and tweak it instead of sitting in brunts mindlessly clicking dockets away until that particular stat combo appears?

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Nah I want an end point to progression. I want to feel “done” for mechanical progression. Cosmetic progression, whatever. That’s what super grindy penances are for.

I should just focus on load out differences and getting my skill up. And having fun. There should be an objective end to mechanical progression. Until new weapons release. Or new classes/characters.

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But they said you can freely change blessings and perks. So it sounds like you have some way to pick whatever you want.

I only need 1 good rolled weapon to swap blessings and perks on and im done with that particular pattern so i am still really at a loss for the issue aside from maybe having to redo some grind. I personally dont care about that but its a fair complaint.

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If that’s all you need for a weapon, you’re probably set on the whole weapon family since it seems we can freely change between patterns in a family with the new system!

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Thanks, really appreciate you being able to answer anything at all! Regarding the mastery time, its nice to hear theres room for adjustment.

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