Wait, is that the extent of rewards or is there anything more tangible for doing so?
I can only speak for myself, but I don’t find that to be especially compelling…
Wait, is that the extent of rewards or is there anything more tangible for doing so?
I can only speak for myself, but I don’t find that to be especially compelling…
Yes, many people did not go on the streams and early look KF3, but I am much more interested in trying a NEW game (I do not take into account the fact that I played in KF2), and I am much more interested in the new game, not the mode. I just want to make a point: that the update, no matter how big it was, will not override the new game for me. I think it is not necessary to say that if there is a choice of what to play I will choose a new game, even though the patch is released in my favourite game. Throw stones and say that I can’t call it my favourite and go to another one, but this is my opinion.
And I don’t like the choice, I want to try something new, make conclusions and then get a nice gift in the form of an update in DT, not all in one day.
I get that, but why should the rest of us wait artificially until you’re done trying out your new game?
FS should release on their own pace once somethings ready…
Absolutely loving what I’m hearing about the Mortis mode. Super excited for this!
Ogryn rework sounds great! I have no idea what FS was thinking with the last few changes to the class, but they don’t appear to have been terribly coherent, so hopefully this works out better.
That said, the Havoc stuff sounds like trying to polish a turd.
Fundamentally, having Uprising, Sedition, Malice, Heresy, Damnation, Maelstrom Heresy, Maelstrom Damnation, and then Havoc 1-40 is, quite frankly, an absurdly unnecessary number of difficulty levels. That’s a lot to manage and balance for on the dev end, and it’s a lot to split and spread the playerbase across. It’s also a lot of dev effort into a mode that the overwhelmingly vast majority of the playerbase won’t play, and even fewer will replay.
Likewise, the idea of a ladder system in a hardcore sweatmode where you can fall in standings due to failing missions , in a coop PvE game where a Scoreboard was left out over concerns about toxicity, seems pretty tailor-made to generate toxicity. Whoever on the dev team thought that was a good idea should genuinely feel professionally embarrassed, because that was pretty quickly called out by pretty much everyone when Havoc was first unveiled and we’ve seen that play out plenty.
I rewatched the Teaser and recorded the texts as seen on the monitors:
“Acidic rain”
“Acid rain - All in your mind”
“District Hourglass - You heard nothing”
“Did you hear something?”
“Hab Block 99/B13 - Under quarantine”
“Production is up 0.1 Units”
“Storm Incoming”
“Voices Lie”
“Hourglass District - Under attack”
And Orthus, Havoc added 0 replayability, if this new update will be one timer again…bruh.
I’m not saying they should adjust to me, I’m just saying a simple thing called players interests are not limited to their one game, and as far as I’m concerned in terms of increasing online it’s an idiotic thing to do. An update should attract maximum players, some of whom might be interested and stay. Instead we set the release date of an update on the same day as a full-fledged new product comes out, which might take the attention of players (yes not all of them). Why do I understand this and see the logic in moving the release date to maximise the impact?
I’m similarly looking forward to it) Conan on Arachis
What I expect from Dune is melee combat + ranged
If they follow habitual gameplay, there should be good pve zones and pvp ones (this is confirmed - pvp zones will be in desert and will be reset each week-this is here where you will build your base or the one of your group) and I expect a true PVE.
Classes look promising.
Sure it won’t be darktide, but the universe and the possibilities are great.
Anyways, Darktide is adding things I don’t wait, and never add what I wait for so many time. I want a solo game mode good. Not something that relies on mods and where bots are using worst weapons (and never buffed) of the game and with worst build ever.
I want that they deliver what they promised! instead of things such as Havoc.
I don’t care of Havoc. I am good with Auric / maelstrom for coop and regular for soloing. There so few things to fix to make a full solo game mode… 2 years I wait…
Oh my god…
Its like we’ve learned nothing, Fatshark. Who is making these decisions?
Whatever.
I agree, I don’t care about Havoc at all, it’s much more fun and interesting to play in AM - there I can take any build and class and do what I want without causing damage to the team and host, defeat doesn’t affect anything. As a separate mode I do not recognise it, it is nothing more than a modifier on the map, locked like the twins in their cage.
But it is interesting to see what will represent an increase in difficulty in the understanding of the Sharks: lowered xp and shield players to 1 unit?) The lack of ammunition and grenades on the map is also an option))))))
of course i didnt cause if the aestethics dont motivate me investing a couple 100 hours, no matter the good mechanic behind, it remains an unappealing game to me.
40k is my dream scenario, kf was generic zombie design in modern life background… like it said, not my cup of tea.
to want to learn a game i need to love its world first.
This is making OP weapons even more OP… in such game modes.
If we are talking about KF2 it’s not generic, it’s artstyle is very clear - 80-90s b-movie cheesy horror. Wich is not generic, cause you probably can’t name games like that. Resident Evil to some degree, but RE takes itself seriously.
But what matters is the bigger background, the more you can understand what is wrong with DT and what it lacks. For example KF2 scrake and fleshpound abilities for enemy ogryns would be peak.
KF3 is a mobile overwatch slop tho.
lets just say the artstyle to me didnt seem to take itself serious and was rather on the overdrawn cartoonish side.
personally i hate tongue in cheek humor in my games, so it wasnt for me.
Welp. We shall see what this comes to be.
As of now, I am so burnt out on Darktide that no matter what is being presented, I am not getting hyped, nor depressed. Just apathetic really. I will absolutely jump in and play this, which will mark the 2 month Darktide detox coming to an end for me, however, time will tell whether it will resonate with me or not.
Time will tell…
It’s weird how their systems are implemented to make it almost impossible to balance.
All these weird game modes, sure, but there’s also the weapon RNG nonsense where every single weapon can have massive stat ranges and vastly different effects, making it overcomplicated. You also see this with Ogryn - the reason so much of his melee kit is ineffective is because it’s built to be effective with bleed stacks from the left-hand side of the tree - if those weapons were effective without bleed they’d be overpowered with it.