1% of players can make any build work in Havoc… when they have thousands of hours… and when they’re playing in a premade of high-skilled friends with voice comms.
Even though I literary never see Vets with Exe Stance or Stealth perform well in Havoc (main 25% damage buff of Exe Stance is completely offset by increased enemy damage resistance in Havoc, especially if you get pus-hardened enemies, and stealth is a glorified revive tool at this point).
Reginald also said Thunder Hammer is A-tier for Havoc!! Surely that makes it completely viable! (Even though it’s a complete chore to play with in this current age of game balance. SPECIAL SPAM for every single enemy other than unarmored horde enemies.)
Havoc ain’t for me. I’m simply not interested in harder difficulty because I find A5 & AM to be plenty fine for me challenge-wise. So making it harder is whatever to me.
I am very much looking forward to more info on these trials though. Based off of it being tied to Sefoni, I assume they’ll be a solo affair, which sounds interesting. I’m most curious about the reward structure and replayability!
honestly that is like a weapon pack for the most interesting to play as character. better than nothing, though I’m at full half-full mode. it’s just too bad about DE GERRRD and their complete 180 into the abused neglected dog of a redheaded stepchild from their glory days in the beta until patch 13. do they get a weapon??
Can’t wait may 20th… and I hope Dune will be great…
No solo… more havoc. I could say disappointing… but no. It was expected.
And the last thing… I don’t see what it is. But I don’t expect… anything from it.
And sure, no balance I guess. Seriously, there are weapons so bad…
Tried to use my own chars for bots. Amazing the difference. I put them IAG columnus (2) and 1 zealot bolter. Heresy game, no bot on floor. In fact they have not even took a medicae charge in the entire run. Compared to runs with default weapons… night and day. Most of them I fail cause of bots with a catachan sword and an headbunter (and not the best) try to face an horde and hope killing a crusher with its sword…
All bots weapons and bad…or at least under the OP ones… but as Fatshark never nerfed these OP weapons, I consider them the average gun.
Yes exactly. The prospect of having to manage and think about yet another game mode is more of a discouragement than it is an enticement.
Fatshark should have focused on adding diversity and variety to the normal missions and building off of that framework rather than continuing to add more and more silo’d modes of play.
Here’s how many queues we currently have:
Normal missions at 5 difficulties
Normal maelstrom at 1 diff
Auric missions at 2 difficulties
Auric maelstrom at 1 diff
Special assignment at 5+2 difficulties
Havoc at 40 difficulties (let’s call it 4 “bands” of difficulty)
At present this is 13 queues plus another 7 if you count the special assignment.
Like - what the hell?
Edit:
In my mind, I think there is a lot of room to simplify and consolidate:
1 - combine the bottom two difficulties.
2 - “normal missions have at most one basic modifier” - 5 queues.
3- make the new difficulty 5 “havoc” and give the enemies the enhanced reaction speeds accuracy, etc (emperors fading light modifier or whatever).
3 - make “auric” missions have an expanded pool of tougher modifiers (always high intensity plus 1-2 other modes)
4 - rework Maelstrom to always have a more randomized and unknown set of modifiers (keep players on their toes).
Put the special assignment into the common map pool. Fold the new proposed roguelike system into a possible result for Maelstrom missions. Anyway - do something like that to just unify the expertise.
I’ll give you my opinion.
One. Horde mode is certainly cool, but the description has extremely large doubts that can eventually get an analogue of Olesya from VT2, and it did not go to me at all. And how nice it was to read that this is not the Wastelands of Chaos, think a lot of people asked for them, why give players what they ask for, this question was even considered (rhetorical question)?
If this is all the description of the upcoming NV mode, the question is why it took 3 months to publish, somehow very uninformative
Two. Havoc is certainly cool, and the increase in difficulty is even cooler, but it will probably be an even greater increase in resistances of enemies and reduce them in the players? If so, that’s genius. And the sharks themselves tried to take level 40 (rhetorical question), something I doubt, at night I helped a man to take 40, the composition of the party: veteran (shout + plasma), 2 Zealots (knife + duel sword, prayers + flamethrower, bolt) and the new player was on psyker (dome + smite). Meta? Meta! Had ogrin in randoms among the requests - would have taken ogrin, but alas was not. What am I saying? If the difficulty is just going to be a change in resistances then it’s a laughably dumb thing that just wasted time to nowhere. If you want to Havoc can really make complex, but it needs to think at least 10 minutes, and this I understand difficult.
Three. Guns on a veteran? Well, the same one that you gentlemen Sharks owe for the 4th month.
Four. 25.03 is the release day of Keeling Floor 3, it’s basically a brilliant idea, if and as soon as KF3 is available I’ll go there, for all my love of the game I’ll opt for the new co-op with friends.
I think I’m not the only one who will do just that, so for God’s sake Emperor and the Dark Gods, @FatsharkStrawHat tell management to push the release date of the update back a bit, I don’t think 1.04 will be that critical in terms of waiting, increasing online is in the interest of Fetsharks, why do I care, and why do I know when not to release the update?
This sounds awesome! I’ll be sure to give it a go. Well, except for maybe the reward because most of these characters are a bit stale. Here’s hoping that these “Secrets” make them more compelling or something. It’d be REALLY funny if one of them just says that Swagger is John Grammaticus. What about some cool Psykhanium-themed Frames as well like the ones that we got in Vermintide 2’s Fortunes of War, which has clearly inspired this new Mode?
End of this week? That’s good news, I’m hyped to see what you’ve given the Big Man!
Cheeky little Balance Pass, I like to hear it! I’m hoping for some buffs to underperforming Weapons first and foremost, but giving the OP Weapons a proper spot check would also be GREATLY appreciated.
Don’t know how I feel about adding yet another new mode to the pile. Excited for Oggy changes though, and hope the other balance changes made are a bit more substantial than is currently being made out.
Like if we’re gonna wait this long between balance patches I want the ones we get to be pretty numerous and substantial. There are a few weapons like auto pistol that could really use some well targeted improvements. Fingers crossed!
I agree with parts of your post, but Killing Floor 3 looks like the most generic, watered down sequel ever. It’s an insult to long time fans like me who’ve spent nearly 1k hours in the original Killing Floor which had impeccable atmosphere.
Compared to Killing Floor 3, Darktide looks and plays like a triple A game, even with all its flaws.
i get the point and to some degree its vital understanding the limits of your peers when putting in expectations that their character or loadout cant meet.
at one point @Pirx even mentioned me understanding the essence of a particular psyker misplay without even playing psyker for 1 second
(i literally hate scrawny characters, why be chicken legs when you can be rühl-stabil )
on the other hand i’m literally “that guy” that practises “the one kick a thousand times”
when i’m set on a character, thats ME, my ogryn, my loadout, my limits(which i then attempt to break little by little/see recent karsolas progress)
i dont settle for competence (which again is a good foundation having when keeping an eyes on how your fellows do behind you) but strive for mastery (if and when i’ll ever reach it)
that way i make sure i’m always bringing my best, even when its my first warmup match of the day.
so, options? absolutely, 4 oggies are great
as for the other 3, i respectfully “opt out” just as current havoc numbers games arent appealing for me, not being able to play “freely” instead of staying under the umbrella.
sure, if its your cup tea, go ham.
saw some gameplay footage, felt like grey plastic, remembered me playing kf2 ages ago for…6 hours and put it down.
something about the whole setting thats absolutely leaving me cold, artstyle and monsters dont even remotely make me feel like “i’m in there”
there was a very old, generic shooter in the 90s “kiss, psycho circus” which then was felt like the laziest attempt on “boo spooky enemies”
stuck in the back of my mind for decades as an example of how never ever to do art style
Killing Floor 1-2 were an absolutely legendary take on co-op shooters. Actually, the original Killing Floor preceded Vermintide in terms of bringing a decent melee system into a FPS genre. Yes, it was clunkier and not as smooth in terms of animations as Vermintide and Darktide, but the disrespect is real in your post.
Even in the original Killing Floor, classes like Berserker on high difficulties (Suicidal and Hell on Earth) required great kiting skills and map knowledge. You had to dodge enemy ranged attacks, you had to dump aggro on certain enemies by breaking line of sight to prevent unfavorable fights, and you had to stunlock certain enemies with special combos (headshotting multiple times in a row with a special attack, similar to Vermintide/Darktide). Some weapons had combos and unique techs (similar to Force Swords), and you had to quickswitch weapons for certain targets, because different enemies had resistances to different types of damage.
Calling KF a generic shooter tells me that you didn’t even scratch the surface of what kind of game it is.
To be fair, KF did end up following the strangely familiar Co-op Horde Game pipeline of “First game is extremely well-made, has a cool concept and is really atmospheric! Second game is… well, it garnered a larger audience at least!”
The first was my favourite, the second was okay. Then (unfortunately) KF3 happened.
Honestly, I don’t expect that they fix weak weapons (basically the ones used by bots, headhunter rifle in first, catachan sword) and nerf the biggest OP weapons (PG, boltgun).
But I expect them doing something for DS… won’t change my feeling… big balance problem in this game.
And for the ones that really think that these weapons are balanced, I push you to play in solo missions (with a difficulty level that is a challenge for you) and try with these weapons… and then try with a weak weapon.
You will feel the difference…
So, that’s why I want a solo game. With bots fixed (they have too bad weapons, and bad “build”). In a solo game, this is less important a balance.
And I want it also cause I am tired of randoms… I can play the game in coop, but getting a good team is so rare. Most of the time, I play few games in coop and switch to solo cause I really prefer to play alone than running after a rabbit.