An advice about Handmaiden

Uhm yeah, I think she should have some defensive talents. Just a little bit.

But everyone can do that w/o +30% moar dodge. Could do it in V1 as well. W/o HM’s dodge, everyone can still always hit the max number of targets while moving and never taking hits regardless of enemy type. Pragmatically, her movement kit is best suited for solo speedruns.

But that’s just trash the group’s gonna vaporize anyways and that doesn’t present a challenge, particularly in tight spaces. WS/Shade both do unique things that help eliminate threats whereas HM dash kinda just does the equivalent of a Shade volley or a Sienna/IB blast. Also, it’s a bleed effect (unless you take Bladedancer) so there’s a good chance everyone else is gonna kill what the HM just dashed through before the bleed does.

I mean, that’s really all that matters. If people are enjoying her I’m not trying to tell them not to. Just basically saying the same thing you are in that she’s not as good at killing specials or elites .

Disagree completely regarding talent choices. In team comp, Quiver of Plenty is pretty mandatory. Same with Eldrazor’s Precision. Her lvl 15 talents are all pretty meh as far as teamplay goes. Her lvl 25 talent is the only one that really offers any customization.

Pragmatically playing games is just a waste of time.

If you said, that for speedruns her kit is best suited - I would agree. But saying her kit is best suited for solo speedruns - hell no! It’s best suited for lots of things, but mostly kicking asses.

I am not gonna argue anymore, because it is becoming pointless. The arguments are starting to get rejected, and that’s a good sign, that the conversation has become meaningless.

Actually hm active gives you the ability to engage ranged specials, help teammates and get out of bad situations on a much shorter cooldown. Her spear can handle anything with easy besides cw and bosses. You can always use daggers/glaive if you prefer an ap build.