Don’t know if i am too late to the party but i just noticed that power greatsword has different inspection animations between powered and unpowered state. When you inspect your weapon unpowered the character has one hand onto the blade (without the risk to burn it); whereas when the weapon is powered both hands are on the handle letting you inspect the powered blade safe and sound!
Such small details are what does it for me. Nice job devs!
Bless you man! I really wonder why this isn’t the case yet. If this detail was included end screen poses would gain a whole lot more importance! Stylistically speaking.
Right now, at least for me, poses are kinda meaningless since the coolest ones depict different weapon than the one i wield…
Yeah, there’s a lot of really excellent details on the animation, sound, modelling fronts that go largely unnoticed due to the fast paced nature of the game.
If you go into the Psykhanium or use mods in there to spawn things solo and turn off the sound muffling, you can really appreciate the details.
Excellent work all around, all pieces come together and are greater than the sum of their parts!
Except for the dreg rager wiggly tentacles, that creeps me the grut out.
NSFW/TW:
theres plenty of that stuff. like how ogryn have a unique animation for punching carapace as opposed to everything else. you can really feel the love :3
For me it was the change of the stub revolver’s reload animation. In particular the different thump poses depending on how many bullets are still shootable.