Pretty much every class got buffed, we’ve got way more points to spend now, and you can grab a ton of extra buffs—damage is absolutely nuts.
hence they add counter measures of boss phases where damage is impossible to get in and let us play super mario rejects ![]()
can’t outdamage an enemy if he doesn’t take any damage ![]()
arms race part… i lost count
I only noticed change on veteran and thunder hammer, everyone else is about as strong as they were, but i didn’t play any psyker staff builds yet.
The poxburster nerf is huge. It feels like they tickle now. Less Crusher/Mauler overheads is also pretty noticable.
yeha i blew up a poxburster in my face by hitting it today and i did genuinely not see my toughness budge
This! Played as a zealot. Received an overhead from a crusher and was expecting to go down/ to be completely flattened and was totally surprised that I was still standing. It took me 2 seconds to realise what just happened and was going down in the meantime because, yeah… I was the only one being surprised and not moving…
The community has a ginormous skill issue. Which is why all of the complaints regarding the new mission can be summarized to “its too hard and requires me to actually pay attention.” Like every other boss in this game doesn’t die in 5 seconds of spawning.