I believe that the three human classes, zealot, veteran, and psyker, deserve to get back some of the passive effects they lost in the transition to the new talent trees. This would not only put them on even footing with the ogryn, but could also be used to iron out some of the build issues that have cropped up with the new talent trees.
Anyways as stated previously, even beyond the concept of ‘fairness,’ I believe that adding some passives back into the other three careers could help alleviate some of the more frequent build issues those classes run into.
Lets look at some examples of what I mean.
One of the biggest pain points that I find plagues zealot’s tree atm is pathing to Until Death. Zealot builds feel absolutely awful without this old cornerstone passive. And it eats up a fair bit of talent points to get back to it, especially because getting Until Death requires an additional talent point tax. Being able to just have Until Death as a baseline would free up 2-4 talent points for almost all of my zealot builds. That would go a long way to improving the woes brought around by the strict pathing requirements and very linear talent placement in the zealot tree.
The veteran’s tree faces several major issues as of time of writing. Obviously I hope many of the more structural problems will be ironed out by the tree revamp that is coming. But there is another issue that I don’t think a simple restructuring and addition of keystones will solve: Survivalist (née Scavenger Hunt).
Put simply, the opportunity cost to yourself and the team makes Survivalist the only logical choice for 99% of veteran builds. It massively eclipses not only veteran’s other two aura choices, but also literally every other aura in the game in terms of what it brings to the team. Hell, some of my friends and I have been flamed by non-veteran teammates for the crime of not bringing Survivalist since the aura makes their own ammo economies so much more comfortable.
Making Survivalist a passive effect of the veteran, and of course making a new aura to replace it, would make Fire Team, Close and Kill, and the talents around them significantly more accessible and appealing.
As for psykers, I’ll admit my suggestion doesn’t have great answers for them. Psyker’s tree lacks much of the strict, linear pathing that defines the zealot & veteran trees that gives rise to their structural tax issues. Plus of psyker’s old passives one was turned into a keystone and the other is pretty forgettable. Since I don’t think it’s very likely that Fatshark will want to turn the Warp Siphon keystone back into a passive that leaves a theoretical psyker passive a bit up in the air. Possible suggestions I can think of for psyker passives would be the likes of: Warp Rider, Kinetic Deflection, and One with the Warp, all talents that I strive to include in every possible psyker build. Or maybe Battle Meditation could be the passive again with just a little sprucing up. I dunno. ¯\_(ツ)_/¯
The other side of the coin would of course be nerfing ogyrns by removing one, or both, of their passive effects and making them pay talent points to get them back. And while I’m not exactly keen on this idea, I think It’s still worth mentioning. After all ogryn is very, very strong atm and arguably could use some nerfing.