After the update-news how do you think the crafting patch will be?

“It’s technically possible to still play the game at the highest level, at substantially increased difficulty and without many or most of the game’s designed gear and talent interactions, if you actively ignore a huge set of the game’s content and only tangible rewards and progression once leveled up, so there’s nothing to be concerned about”

:rofl: :joy: :smiling_face_with_tear:

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I really don’t think “the game is fine so long as you don’t interact with half the features the game wants you to interact with” is the defence many people think it is.

Even if the goal is “well we don’t want people optimizing” it clearly has not worked and just made a bunch of people frustrated with the game and confused a whole lot of other people which put a good chunk of the community off from playing the game.

Personally I’m going with my “Cervasa Cristal” theory where we are going to get an update that is just an out of place beer ad from Chili and then another 6 months of silence.

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If I had to hazard a guess, the crafting patch would be enough concessions/compromises that would make it better than it currently is but not so many that we’d see the worst offenders be properly addressed.

For instance, there would still be a good amount of grind/RNG present but just lessened. IE base weapon stats from the armories would go from 300-380 at max level to 350-380 and/or have tier 1/2 blessings and perks be largely phased out by tier 3/4 variants. I also wouldn’t be too surprised if there’s a system that makes it so if you have Skullbreaker 3 unlocked for the Crusher, you have better odds finding a level 4.

But like I said, these would likely just be compromises, my gut tells me that things like unlocked crafting and weapon refinement that’d let you turn a 350 weapon to a 380 one aren’t going to be added anytime soon if ever. Fatshark almost certainly sees the grind as a means to keep players hooked and busy playing to buy time for updates while believing that any player that can nab 550s of all the gear they’d want would stop playing, the only way I’d see them full on eliminating the grind/RNG is if not doing so would be more harmful - Something that we might be looking at between some of the player discontent and Helldivers 2 frequently invoked as a better alternative.

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so you derive your fun from the ease/power u feel off weapons in a run, instead of completing a difficult run no matter factor?

p sure this has always been said as an insult

I’ve never really had insane expectations for Fatshark and the revamp of crafting or the “itemisation process” as to me it’s obvious there is some moneyed department within Fatshark controlling this aspect of the game with a stranglehold grip for the sole purpose of maximizing the likelihood that people buy cosmetics. I would expect the process to get streamlined in some way, i.e, you won’t have RNG from Hadron so much as you will have RNG from winning matches or something like that. Overall I would say I do expect it to get a bit easier.

The current system is beyond absurd and unsustainable when it comes to progression - my worst ever attempt to make a near-godrolled shovel for my Ogryn took approximately 50-54 hours worth of Plasteel, not counting any round losses I could’ve had along the way or the fact I already farmed one of the T4s I required beforehand. I only play Damnation or higher.

in the trailer, when someone gets crushed by smth. is already not my humor.
Not sure why i dont like it, it’s context maybe. If french knights throw a cow from the castle walls to crush a squire it’s funny. If stuff happens like in ST or HD2 it’s just not.
It’s the setting and how and who is fooled.
I’m not in to Politricks and stuff, maybe because i think it’s all corrupted and completely crazy illness and therefore i cannot laugh about it.

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this is contradicting, sorry not sure how to answer, because i dont know what your problem really is. Min maxing or not min maxing.
I mean i get it, but i leva it to you to discover your own fallacy.

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scorboard you mean? was against it, changed my mind, used several iterations, started to slightly changing my aproach, thought it’s not usefull to have more fun for me, neither did it improve my playstyle very much, but like i said started to make me eager and lose fun, deinstalled it again and now i dont care if there is mods or they implement it, but dont force me using it. If it is not an option only the way it makes me perform rather than to play drives me away from the game.

that is what i call gamers gaming systems. the fun comes from performing rather than playing, from beeing most efficient, fun seconded or lets say max fun if max efficient.
For me sometimes it’s even vice versa. I recently played an aRPG (not D4) and i allways like to find my own build that is fun and not neccesarily efficient. If it’s a meta build to perfectly grind dungeons in short times i lose interest, too easy, not challenging, more repetetive because simplified to one button smasher meta build and alike.
People like it, i know or feel 90% of gamers are like that, i’m just different.

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Neither of you got what I meant. I was using the Chain Axe mk4 LONG before it was buffed. When many people considered it the “worst weapon in the game.” What I was trying to say, is that individual weapon preformance does matter, but it’s not the only factor.

I’m fine with using lower tier weapons. Especially if they have fun movesets. But I don’t have fun using the mega F tier bottom of the barrel weapons. And I think also part of it, at least for me, is the fantasy element of it. I want to be a cool guu cutting through swathes of enemies, not struggling to kill 5 groaners. Certain weapons don’t facilitate this. (Power Maul on Ogryn, Thunder Hammers on Zealot, and Obscurus Force Sword on Psyker, although I tried really hard to make the latter 2 feel fun). I’m down with pretty much every other weapon.

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seems like the most important factor is personal interest/performance

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I guess? I don’t really “main” any weapons, outside of the mk4 Chaxe. I change what weapons I use every match. I don’t like playing the same weapon twice in a row.

Basically my whole point was that there is more to damage calculations and stats than people just trying to be the most efficient try hards possible. It can help determine why weapons feel better or worse than each other, or also maybe how to use a bad weapon more optimally.

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Chill, but youre right. You’re describing at least half of the players that favour lock removal.
n i too like meta breaking, legit went high noon a few days before the revolver blew up, then i stopped using it

say that to the lock removal players

I got a real question at the bottom last line but…

Very interesting, personally i have fun if I know my performance has improved (this means that i sometimes dont have fun when i win), while not tying my wins or losses to anything else but my own skill and team effort. That being said, the scoreboard is a tool to improve based on everyone’s/previous stats in comparison to each other (the chain is only as strong as the weakest link, not weakest weapon), and have more fun when i later see those improved values on top of winning. But with that being said, I do dislike (wasting time) but not hate losing, and take it as a learning lesson on what I could have done to help the team progress further instead (fill in for what the team was lacking based on types of enemies killed). All of this while I run back the whole run in my head like I’m analyzing a sports tape. Skill improvement is a power buff. Weapons are just flat damage buffs. Having good weapons also means that I need to underestimate my/other player’s skill because not doing so will delude me from that fact that I/others can be worse with worse weapons. Seeing other people with good items tells me that I need to be doing more/better than them specifically, and that they should be doing better than past players playing the same class, and that I should be better than that.

Improvement of skill should be the cause of an efficiency increase, not the improvement of weapons. (God weapons can only do so much till you’re elo-stuck in Damnation instead of Heresy, poisoning a different well. Speaking from experience.)

But my question is, why does using a scoreboard drive you away from the game? You said something about being eager, eager for what?

I don’t follow

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good

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No it’s not, you might to try a combination of blessing . perks and stats to make a unique build, whilst not being the best, could be a fun, viable and interesting to play.

Getting something you need that is half decent, is not min maxing, it’s about making things viable and experimenting.

So you obviously don’t get it.

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what crafting patch? has someone said something somewhere confirming it? ive only seen itemisation mentioned.

Itemization is simply the process of creating and managing the items that players can obtain and use during the game. Crafting is part of this process.

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not all weapons you upgrade turn bunk man, no way
call me lucky but i can count on my hands the times ive been mad about bricking a weapon

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