After patch psyker only flame staff left

i dont see any other weapons anymore , only FLAME

it was rare on havoc and now there are none.

Because infinite cleave and uncanny.

Purgatus is now stronger than ever. With Penetrating Flame, you get 20% Rending on a weapon with very strong cleave.

With Empyric Shock you get 30% Damage, with Penetration of the Soul you get 20% Rending at high Peril and with Feeble Minds you get 20% Ogryn/Monstrosity damage.

By themselves, these Talents are not necessarily a problem, I’d argue that Feeble Minds is long overdue for Psyker and a welcome addition.

That said, these Talents paired with Soulblaze - the highest stacking DoT in the game thanks to Creeping Shriek and/or Perilous Combustion - make the game impossible to balance.

Now Purgatus - with all the above listed Talents/Blessing - is a horde nuking, armor trivializing, Boss curb stomping ranged weapon blessed by Big E himself.

Then just throw the Uncanny synergy in the mix for the cherry on top and lols.

The solution?

Perhaps no Uncanny synergy with DoTs, Perilous Combustion and Shriek cannot exceed the global Soulblaze cap of 16 stacks? Penetrating Flame gets removed from Purgatus as it is an armor debuff talent that should not be on a ranged weapon with cleave so strong?

Then perhaps Purgatus will be for horde clear and not everything clear.

It’s mind boggling to me that uncanny strike boosts any damage besides melee damage.

Don’t expect Fatshark to do anything about this

How else you can deal with hordes of armor?

does it still works for bleed stacks?

asking for a friend

There shouldn’t be hordes of Carapace outside of Havoc. Crushers should be rare. Flak isn’t bad, there’s plenty of ways to deal with Flak and 16 stacks of Soulblaze with Blaze Away is more than enough to deal with large blobs of Bruisers.

Yes afaik, so does stuff like Leathal Proximity blessing on AoE size of your grenades. These “unintended” interactions have been a source of major balancing headaches since forever.

This at very least, and they still should put a note to “Review the impact in near future”. Interactions of abilities, blitzes with weapon blessings should be also removed globally.

Truely effective. If you want, uncanny+frags can destroy a whole carap tide. Rending is also useful for bleed while anti unyielding and flak enemies.

Should be is not what we have and will have any time soon. Being able to kill armor or worse than it, like stimmed enemies, is what needed and flame staff is best against everything.

There, fixed it. Havoc is not what the game should be balanced around. Immortal blue stim ragers swimming in pox gas and mosh pits of endless Crushers should not be what the game is balanced around. Purgatus should not be “the best against everything” all on one build.

I’m all for a deletion of Havoc rank system and overhaul of Havoc at this point, this aspiration of obtaining “Havoc 40” title is clearly perpetuating broken “metas” like Purgatus that trivialize all other difficulties in the game and it’s getting so old.

To any devs reading, perhaps consider making Havoc the new “Maelstrom”, consolidate Havoc all levels into one; make all the Havoc armors unlockable by surviving or completing X amount of Havoc missions; consolidate the main Havoc difficulty modifiers - Final Toll, Encroaching, Rampaging, Rotten Armor - into one Ritualist Specialist present in all difficulties to make individual Elites more of a threat without broken nonsense like Encroaching Bulwark blob buffs Crusher blob.

But keep Fading Light/Stims/extra Bosses/Heinous Rituals as the Havoc exclusive modifiers for the challenge hungry masochists that thrive in the insanity.

No ranks = less “meta” pressure, no carrot on a stick to encourage “casual players” to go into Havoc entirely dependent on game breaking weapons like Purgatus for prestigious titles and/or exclusive armor at the end of a long grind. People who love the challenge of Havoc can just play Havoc purely for Havoc. :man_shrugging:

See, that would make the execs insisting on mobile game tier gatekeeping and annoying bs player retention mechanics sad.

Yeah nothing should be balanced around havoc but what’s with the general hate against havoc? Just remove all attainable titles, armor,trinkets and let it stay as it is? It is fun to play. Best mode of the game to remove all that annoying power creep we had to cope with.

Screw 200 toughness on every char

Screw 5% max toughness regen per second skills.

Screw random 25% more damage skills

screw 10% melee attack speed on every char.

Penetrating Flame tooltip is incorrect. For whatever reason, it applies a total of 20% rending, as a unique effect that stacks on top of Brittleness’s 40% cap. If the team isn’t applying Brittleness as well, it doesn’t make a big difference, and only affects Carapace at that.

However, if the team IS applying brittleness, then you’ve got 60% (For the whole team, to boot) - and up to 20% more from the fixed and buffed Penetration of the Soul.

Just FYI.

Sure enough, the tooltip need to be fixed!

OP stuff that can deal with it that isn’t inferno:

  • Duelling Sword
  • Knife
  • Arbites Shock Maul
  • Bully Club
  • Krak Grenades

Non OP stuff that can deal with it:

  • Pickaxes
  • Ogryn Shield
  • Zealot’s Fury of the Faithful
  • Shroudfield (well this is OP but for different reasons)
  • Combat Axe
  • Boltgun
  • Voidblast Staff
  • Zarona Revolver

Not any different from when the flamer finally got nerfed after months of it being able to clear everything. Only after said nerf was it announced that it wasn’t actually the flamer but the flamer plus undocumented armor reduction on Chastise that wasn’t supposed to work with ranged weapons. But hey, “new feature”.

That whole mess right there proved beyond any shadow of doubt just how incompetent this studio is. When you’re own staff who work on the code don’t even know that something exists, much less how it is and is not supposed to interact with other elements, you have a massive lack of documentation & communication. And it just snowballs from there.

With the density of armor, you don’t have enough of them for havoc even with all of nade regen and additional grenade, and if there’s rotten crusher with blue stimms, it don’t die to one krak grenade unless already damaged or you got node for krak damage+skirmisher stacks for more than 100% additional damage.

Really? Wasting scarse ammo on armor? And bolter not even that good against them, especially after inflated health.

Everything else is very dependant on ability to kite, control crowd, being picked in party finder, using correct talents, all of that vs zealot with flamer and psyker with flame staff, who even if pushed into a corner can still win against waves of walls of crushers.

You people like to speak about how things should be, but there’s no guarntee they ever be the way you want and if it ever happen, with fatsharks snail pace of working and their holydays right after releasing major updates, you got really high chances to die before such rebalancing done. The current state of hahoc meta demands flame staff.

You and your little group of friends can do it with no bubble, flame staff, gold toughness? Well good for you, most pople who play in havoc with randoms without communication can’t do that or even can’t try it, not allowed to try it. That’s why only flame staff left in havoc.